NICU Stakeholder Input to Inform Content of a Virtual Reality Infection Prevention Educational Experience Targeting NICU Patient Families
Los Angeles, CA, United States 2024
Annual Virtual Medicine Conference (vMed 2024)
A Concrete Interface for Virtual Reality Locomotion
During the 90-minute session researchers from Yale, Syracuse University and HP discussed VR platforms for research and provided practical examples to help attendees understand how to incorporate VR into their own research designs. 2022
Virtual Reality as a Research Tool
Virtual Reality in Behavioral Science: Basic and Applied Research Applications
Poughkeepsie, NY, United States 2021
Cognitive Science Public Lecture
A Multiplayer Dating Game to Empower Black Teen Girls
Founded in 2004, Games for Change is a nonprofit that empowers game creators and social innovators to drive real-world impact through games and immersive media. The Games for Change Festival showcases leading impact-focused games and immersive experiences for the public. 2021
2021 Games for Change Festival
Developing A Multiplayer Dating Game to Empower Black Teen Girls
Serious Play offers a full track of sessions on every major market for the use of serious games and simulations in training or education as well as a full track on instructional/game design. 2021
Annual Serious Play Conference
Development of A Multi-Player Videogame Intervention to Empower Black Teen Girls around Healthy Relationships and Partner Communication
The annual SOPHE Conference held virtually in 2021 2021
Development of A Multi-Player Videogame Intervention to Empower Black Teen Girls around Healthy Relationships and Partner Communication
Invite Only VR: A Vaping Prevention Game: An Evidence-Based VR Game for Health and Behavior Change.
Oral Presentation at the annual SIGGRAPH Conference in the technology in education track 2020
Invite Only VR: A Vaping Prevention Game: An Evidence-Based VR Game for Health and Behavior Change.
Making the Visual Tangible: The Size-Weight Illusion in Virtual Reality
Charlottesville, VA, United States 2018
Making the Visual Tangible: The Size-Weight Illusion in Virtual Reality
The value-weight Illusion: Can Value Bias Weight Estimates?
Boston, MA, United States 2016
The value-weight Illusion: Can Value Bias Weight Estimates?
User Sensitivity to Speed- and Height-Mismatches in VR
Pasadena, CA, United States 2016
User Sensitivity to Speed- and Height-Mismatches in VR
Interoceptive Awareness, but not Negative Affect, Mitigates the Size-Weight Illusion.
Chicago, IL, United States 2016
Interoceptive Awareness, but not Negative Affect, Mitigates the Size-Weight Illusion.
Multisensory Integration Induces Body Ownership of an External Tool.
Pasadena, CA, United States 2015
Multisensory Integration Induces Body Ownership of an External Tool.
Extending the Mind to Include the Tool
Charlottesville, VA, United States 2015
Extending the Mind to Include the Tool
Is it Me or is it Mine?: Avatar Control and the Extension of Self to Videogames. An ERP Study
Sapporo, Hokkaido, Japan 2012
Is it Me or is it Mine?: Avatar Control and the Extension of Self to Videogames. An ERP Study