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Identifying Adolescents at Risk for Substance Misuse Using Digital Tools: Why, Where, When and How

February 23, 2023
  • 00:00Doctor Anani who used to be Doctor Isuzu
  • 00:03but now she has her taken her married
  • 00:07name and Annie is a good friend and and
  • 00:10really one of our someone we're so proud
  • 00:13to have as a trainee and now on faculty.
  • 00:17Uche went to medical school in her
  • 00:20native Nigeria, the University of Ibadan,
  • 00:22and then in the states.
  • 00:25She's been winding her way up
  • 00:27the eastern seaboard,
  • 00:28from Miami to Duke to Johns Hopkins.
  • 00:35All of them are a bunch of losers
  • 00:36because she ended up here with us,
  • 00:37so we're delighted.
  • 00:39And Uche has worked with a lot of the
  • 00:42people in the Who's who of psychiatry,
  • 00:45including I was just looking at
  • 00:47her CV again with Doctor Charlie
  • 00:49Nemeroff when he was in Miami.
  • 00:51And it's just remarkable looking at your CV,
  • 00:54which how quickly you've been publishing,
  • 00:57getting grants, coming into your
  • 00:59own right as an investigator,
  • 01:01which is what you're going to show us today.
  • 01:05Among her many interests,
  • 01:07Uche has done some really important
  • 01:10work on race, racism, race relations,
  • 01:13including here in our inpatient unit.
  • 01:17I was joking that I had the
  • 01:19privilege of publishing, I think,
  • 01:21Doctor Isuzus last paper,
  • 01:23because Doctor Azusa is now Doctor Anani.
  • 01:25But that paper is really important
  • 01:27with many of our colleagues,
  • 01:29including David Rees and Laurie Cardona,
  • 01:31who's here in Amanda Calhoun,
  • 01:33a qualitative study about racism.
  • 01:35Race relations in an inpatient unit,
  • 01:38a pretty brave type of work
  • 01:41that is much needed.
  • 01:43And Uche has moved into the digital
  • 01:46world in a in in a major way.
  • 01:50She is now part of a number of
  • 01:53consortia and grants all together
  • 01:55with the digital team here.
  • 01:58She is now the associate director of the
  • 02:00play to Prevent Group that we're going
  • 02:02to be hearing about that brings technologies.
  • 02:05To clinical needs and
  • 02:08using all sorts of G Wiz.
  • 02:11You know,
  • 02:12toys towards very important purposes.
  • 02:15So it's wonderful to be here.
  • 02:17Oh,
  • 02:18the most important thing is that I
  • 02:19understand because I saw the list
  • 02:21that her husband is watching you,
  • 02:22so you better do a good job.
  • 02:24And but the most important thing is
  • 02:26that that which is also the proud mom
  • 02:28of two beautiful kids who we have been
  • 02:30seeing growing here, Daisy and Damien.
  • 02:33So would you take it away?
  • 02:44Thank you for that kind introduction.
  • 02:49Umm.
  • 02:54Ohh sorry. 2nd.
  • 03:03All right. So I'm excited to talk to
  • 03:06you all about my work investigating
  • 03:09the utility of digital tools,
  • 03:12not only for risk assessment,
  • 03:13which is the focus of this talk,
  • 03:15but also for intervention
  • 03:18development and delivery,
  • 03:20specifically focused on addressing
  • 03:22adults and substance misuse.
  • 03:25And all of this really is framed.
  • 03:27Under the umbrella of increasing access to
  • 03:30care, I think a lot about access to care.
  • 03:33I grew up in a country where access
  • 03:35to care was pretty challenging,
  • 03:37and so I thought a lot about it growing
  • 03:40up also as a resident and trainee,
  • 03:44I was also really struck by how delaying
  • 03:47access to care really leads to adolescence,
  • 03:52presenting very late in disease,
  • 03:54but also how difficult it is
  • 03:56to manage when kids present.
  • 03:58So within that framework is where
  • 04:00where I where I land and how I
  • 04:03will be framing the talk today.
  • 04:05And I have an outline thinking
  • 04:07together with you all about why,
  • 04:09when,
  • 04:09where and what are the barriers
  • 04:11with identifying kids early.
  • 04:13And I will focus mainly on 2 digital
  • 04:15tools which have which I'm working on,
  • 04:18which is game based and the electric the
  • 04:20use of the electronic health records.
  • 04:24And so when I say substance misuse,
  • 04:25I mean unhealthy substance.
  • 04:27Use of alcohol or drugs to relieve stress,
  • 04:31alter reality or bring about pleasure.
  • 04:33Using any way not prescribed by a doctor.
  • 04:35Use without one's own prescription,
  • 04:37using greater amounts, small often,
  • 04:38or longer than told to take.
  • 04:41And this affects 3.7 million adolescents,
  • 04:43as is the national Survey of Drug
  • 04:45Use and Health, which equates to
  • 04:46about one to two in $10 cents.
  • 04:48So it's common, although the average
  • 04:50age of onset is about 15 to 17 years,
  • 04:53it can occur earlier.
  • 04:54And we know that younger age of onset
  • 04:56is associated with a greater likelihood
  • 04:59of developing a substance use disorder.
  • 05:01Outcomes are worse.
  • 05:03The consequences are dire.
  • 05:04So in the last two years we've seen
  • 05:07we're dealing with a crisis, right?
  • 05:09And drug overdose rates has
  • 05:11risen by 1 / 100%.
  • 05:13If we look at the media
  • 05:15monthly overdose deaths,
  • 05:16it's associated with overdose,
  • 05:17which can happen at the first time,
  • 05:19the first time someone misuses a substance
  • 05:22associated with comorbid mental disorders.
  • 05:24Both as as increases the
  • 05:27risk for substance abuse,
  • 05:29but also as a consequence and
  • 05:31of course associated with.
  • 05:33Or functioning like school dropout
  • 05:35legal problems for relationships.
  • 05:37Also,
  • 05:38the time between when disease staff
  • 05:42seems sad and initial treatment seeking.
  • 05:45Initial treatment seeking is on average.
  • 05:48This study done by Tesla,
  • 05:49which has reached really fund did they lead?
  • 05:52The National Comorbidity Survey was 16 years.
  • 05:57And I know you will agree that that's
  • 06:01that's unacceptable and it underscores the
  • 06:04importance and need to identify people.
  • 06:07Adolescence, early substances used
  • 06:09typically occur starts in adolescence,
  • 06:11which is which is why the focus.
  • 06:14Also less than 10% in need of
  • 06:16treatment receive it in 2021.
  • 06:18The number for adults since
  • 06:1912 to 17 years was 3.5%.
  • 06:22So.
  • 06:23Adolescent substance misuse is a major
  • 06:25public health problem problem and most in
  • 06:28need of treatment are not receiving it.
  • 06:31If we've got to think about how might we,
  • 06:33you know, start to solve this problem,
  • 06:35one of the things that we
  • 06:36might think about like where,
  • 06:37where,
  • 06:38where are adolescents?
  • 06:4196% are enrolled in schools,
  • 06:43not necessarily attending schools,
  • 06:44but I6I enrolled in school,
  • 06:46so there might be a way to
  • 06:48like engage contact them.
  • 06:5095% have access to a smartphone,
  • 06:5291% are seen in primary care annually.
  • 06:5590% are lined daily and 90% play video games.
  • 06:59So, umm, I think we need a systemic
  • 07:01model for addressing substance misuse.
  • 07:04And what I mean by systemic model is a model,
  • 07:07a national model that
  • 07:08screens all adolescents,
  • 07:10triages them based on their risk of use.
  • 07:12No substance misuse,
  • 07:13and so therefore it needs primary prevention,
  • 07:16at least substance misuse,
  • 07:18secondary prevention,
  • 07:18substance use disorder treatment. Umm.
  • 07:22And I think what digital tools can do,
  • 07:28we'll talk a bit about that,
  • 07:29how they can help with these.
  • 07:30But one of the questions that come up is,
  • 07:32well we already have a lot of
  • 07:34kids who are struggling and we
  • 07:36don't have enough providers.
  • 07:37So this is only going to increase the
  • 07:40number of kids who who were identifying.
  • 07:42But I I would say that I think that
  • 07:44the fact that we're not identifying
  • 07:46them early is contributing to the
  • 07:48number of kids that we're seeing
  • 07:49who are really ill and at that time.
  • 07:52It's really difficult to address symptoms
  • 07:55as opposed to like if you catch them early.
  • 07:58One of the systematic reviews we did earlier,
  • 08:00some years ago,
  • 08:02showed that interventions digitally
  • 08:04delivered interventions that deliver
  • 08:06universal or targeted interventions were
  • 08:08actually more likely to be effective,
  • 08:11which I think speaks to other
  • 08:13findings from other studies that
  • 08:16data interventions can adequately
  • 08:18target adolescents who have present
  • 08:20with mild to moderate symptoms.
  • 08:23As opposed to like severe disorders
  • 08:25which need which you you need more than,
  • 08:28you know, standalone digital intervention.
  • 08:32And so, you know,
  • 08:33the car as opposed to sustained model,
  • 08:36what we do, what we have,
  • 08:38where the model that we have is
  • 08:40routine recommendation by Samsung,
  • 08:41the American Academy of Pediatrics
  • 08:43to screen routinely at annual
  • 08:45primary care visits.
  • 08:47And the way this happens is you,
  • 08:49you know through the expert
  • 08:50model where you screen,
  • 08:51you have a proof intervention
  • 08:53and then you refer to treatment.
  • 08:54All of this is required.
  • 08:56The primary care provider does this.
  • 08:58Some systems do differently where there's
  • 08:59someone in there who can deliver.
  • 09:01Of intervention, but many,
  • 09:02many times it falls on the shoulders
  • 09:04of the primary care provider.
  • 09:05There are no universal screening in schools.
  • 09:07Schools do schools once,
  • 09:08but they do whatever they can.
  • 09:10It's not systemic at all.
  • 09:13So what are the barriers?
  • 09:15Many providers are not screening
  • 09:17for substance misuse.
  • 09:18There are time constraints,
  • 09:20there's lack of reimbursement.
  • 09:21It seems that every time we want
  • 09:23to do something else that is
  • 09:25prevention or preventive wise,
  • 09:27we add some one more thing that
  • 09:29primary care providers have to do.
  • 09:31And so primary care providers have
  • 09:32to triage and decide what they're
  • 09:34going to prioritize in their visit,
  • 09:36which might be appropriately informed
  • 09:39by the presenting complaint and so.
  • 09:42Provide us some providers have
  • 09:44reported lacking knowledge
  • 09:46about what screens to use the system.
  • 09:48The workflow is in there to
  • 09:50actually make this happen.
  • 09:51What are the resources?
  • 09:52I don't have resources of identifying
  • 09:55how to figure out what to do.
  • 09:56Occurrence not always aware of of of
  • 09:59substance misuse among their adolescence.
  • 10:01Adolescence are worried about disclosing
  • 10:02this for the first time with their
  • 10:05parents being present so they're not
  • 10:07always forthcoming for many reasons.
  • 10:08The stigma there's no privacy in the clinics.
  • 10:12Umm, and so I'm saying I'm suggesting
  • 10:14that you talk to us, mere Canadians,
  • 10:16why some of these barriers?
  • 10:18There's wide reach.
  • 10:19You can automate this.
  • 10:21You can alleviate provider burden.
  • 10:23This can happen at any time.
  • 10:26The study by night at all showed
  • 10:28that adolescents are more honest
  • 10:29about the substance misuse when
  • 10:31completing digital screeners and
  • 10:33paper screens compared to interviews,
  • 10:35and there's potential for electronic
  • 10:37health record integration.
  • 10:39We could potentially build an
  • 10:41automated system that identifies
  • 10:42risk as it as it emerges,
  • 10:44which would be ideal.
  • 10:46Funnel appropriately,
  • 10:47deliver an intervention if it's
  • 10:48a standalone for multi moderate,
  • 10:50figure out a way to deliver or funnel
  • 10:53to to treatment for those who need.
  • 10:56Specific treatment by a trained personnel.
  • 10:59So what might an ideal digital
  • 11:02Screener look like?
  • 11:03I would suggest that it would be up,
  • 11:05you know,
  • 11:06objective as opposed to self report
  • 11:07will be effective at identifying
  • 11:09what you're trying to measure.
  • 11:11So substance misuse in this case.
  • 11:12It will be scalable and it will
  • 11:15be accessible at all times by
  • 11:17whoever needs needs to access it.
  • 11:20So my my proposition is that games may
  • 11:25offer an objective and effective method
  • 11:27for identifying at risk adolescents.
  • 11:29And this is based on the premise
  • 11:32of of metrics which experts call
  • 11:34digital biomarkers that are that are
  • 11:37captured by the by the game software.
  • 11:39And I like this definition of game
  • 11:42digital biomarkers which is which
  • 11:43defines it as consumer generated
  • 11:45physiological and behavioral measures
  • 11:47collected through connected digital
  • 11:49tools that explain influence or
  • 11:51predict health related outcomes.
  • 11:53So one example that has been used now
  • 11:56is being used is motor performance
  • 11:58in games and the identification
  • 12:00of Ellie Parkinson's. Umm.
  • 12:02And so could we do something similar?
  • 12:08Games collect a lot of metrics and
  • 12:09we'll talk a little more about the
  • 12:11work that I've been doing around this.
  • 12:13But games collect a lot of metrics,
  • 12:15and some of the metrics for example
  • 12:17are like time to complete a task,
  • 12:19accuracy of choices.
  • 12:20Those task may be informed by
  • 12:24cognitive processes such as maybe
  • 12:26working memory or inhibitory control,
  • 12:28which we know are implicated in development
  • 12:31of substance misuse and are also in
  • 12:35in impacted by misuse of substances.
  • 12:38And so if we're going to use games to
  • 12:40measure cognitive function or identify
  • 12:42kids who are at risk for substance misuse,
  • 12:45are they valid?
  • 12:46So we did a systematic review and meta
  • 12:48analysis to assess the validity of game
  • 12:51based assessments of cognitive function.
  • 12:53This has been accepted in
  • 12:55progress in brain research.
  • 12:57We looked at studies examining game
  • 12:59based assessments among children
  • 13:01and adults and zero to 17 years,
  • 13:03but four major questions
  • 13:05general game characteristics,
  • 13:06cognitive functions that were measured,
  • 13:09how, what was the validity
  • 13:10and how did they compare.
  • 13:11They used in the studies used pairwise
  • 13:13correlations and we're looking at factors
  • 13:15that may influence the validity of.
  • 13:17Game just assessments would define
  • 13:20validity by criterion validity.
  • 13:22So how well does a new measure
  • 13:25compared to an to a previously
  • 13:27validated measure using you know?
  • 13:30Here using pairwise correlation,
  • 13:32so pairwise correlations between games
  • 13:33that measured specific cognitive
  • 13:35functions and traditional assessments.
  • 13:37We did a meta analysis of specific
  • 13:39to these games had many tasks and
  • 13:41so we only did a meta analysis of
  • 13:44games that measured specific tasks.
  • 13:46So an impact task for working
  • 13:48memory to a traditional and back
  • 13:51task measuring working memory.
  • 13:52We're also interested in things that would
  • 13:55affect validity and we organized this
  • 13:56around things at the person level like age,
  • 13:59sex, race,
  • 13:59how the game was delete,
  • 14:02where the game was delivered,
  • 14:03home school clinic,
  • 14:04and how the how the game itself.
  • 14:07Operated one of the things I'll talk
  • 14:09about the scarring analytical method.
  • 14:11So you could you could you could
  • 14:13do a task and basically measure
  • 14:15for the impact test for example
  • 14:17how many errors or go no go task,
  • 14:20how many errors were made when
  • 14:21this person was doing the test.
  • 14:23As opposed to like using collecting
  • 14:25all the metrics in a game and
  • 14:28using an analytic machine learning
  • 14:30predictive model to predict cognitive
  • 14:32function for example.
  • 14:34So we extracted all of these metrics,
  • 14:36type of game, duration of gameplay,
  • 14:38narrative, storyline.
  • 14:39So one ways in which people are trying
  • 14:43to make screen assessments more
  • 14:45palatable is to gamify, for example.
  • 14:47And one way in which they gamify it
  • 14:49is to include a narrative storyline,
  • 14:51follow Mr.
  • 14:51X as it goes on a plane,
  • 14:53and then while that is happening
  • 14:56you have different cognitive tests.
  • 14:57And so I was interested in whether
  • 15:01this influenced the validity of game.
  • 15:03Especially since I'll talk about my
  • 15:05study which actually uses a narrative
  • 15:07based game and we extracted this
  • 15:09current method like I talked about
  • 15:11the study side mode of delivery and
  • 15:14this year's traditional validated tests
  • 15:16like the West, Kaufmanns, Baileys.
  • 15:19There were eighteen games across
  • 15:2020 studies, 17 serious games,
  • 15:22which means that they were specifically
  • 15:24designed to measure cognitive function,
  • 15:26and one commercially available game,
  • 15:28Minecraft, which was assessed for its
  • 15:30utility in assessing cognitive function.
  • 15:32And compared with traditional assessments.
  • 15:34The duration of Gameplay varied,
  • 15:37So we can do much, much more with that.
  • 15:39There were five games to use narrative
  • 15:41story Line 6 studies of 20 studies,
  • 15:43which is the predictive model.
  • 15:45You can see the wide range of sites,
  • 15:47the delivery mods. Words.
  • 15:49Most of them were through computers
  • 15:52and we extracted shout out to Megan
  • 15:54and ISA for helping with extracting
  • 15:57all of this coral correlations.
  • 15:59But we extracted.
  • 16:02375 pairwise correlations across the
  • 16:04street difference through 20 studies.
  • 16:0775% of these were significant.
  • 16:10Working memory was the most common
  • 16:13cognitive function measured,
  • 16:15followed by attention,
  • 16:16inhibitory control and visual spatial skills.
  • 16:19The meta analysis just quickly
  • 16:22while on the low to medium range,
  • 16:23which you might say compares
  • 16:25to other validation studies.
  • 16:27But for attention it was
  • 16:280.3 inhibitory control 0.3,
  • 16:32my working memory at the best at 0.4.
  • 16:36We did very basic frequency high
  • 16:40square frequency comparisons by by
  • 16:42correlations by these different
  • 16:44factors and we found no differences
  • 16:48by sites and format of delivery.
  • 16:50But we found that adolescents tended to
  • 16:52play older adolescents tend to play better.
  • 16:54As you would expect.
  • 16:55As you grow older,
  • 16:57you would you your cognitive
  • 16:58process will get better and you
  • 17:00will play better in the game.
  • 17:01And also as you would expect,
  • 17:03a producer of a prediction model was
  • 17:05more likely to yield significant.
  • 17:07Solutions as you would expect,
  • 17:08since they were specifically
  • 17:10identifying metrics, right?
  • 17:13But also the inclusion of a narrative
  • 17:15story lines seem to be more associated
  • 17:17with non significant correlations.
  • 17:18So I wonder about whether
  • 17:21that was distracting.
  • 17:22All this to say in general is that
  • 17:25that that that there are factors
  • 17:27that influence the the how valid
  • 17:29game based games are for assessing
  • 17:31cognitive function is is the takeover.
  • 17:34We were interested in assisting for
  • 17:37race and none of the studies did
  • 17:41reviewed reported on race and ethnicity.
  • 17:45Most studies as you can see here
  • 17:48found effect differences for age.
  • 17:49Gender was really around spatial
  • 17:52reasoning and ability,
  • 17:53which I think relates to that.
  • 17:56Boys are more exposed to buy their
  • 17:58toys special task as opposed to
  • 18:00like a biological difference and
  • 18:02then prior exposure to gaming.
  • 18:04Technology also influence which
  • 18:06we'll talk about also.
  • 18:08So if.
  • 18:09If you can learn from the game,
  • 18:11is it is it still?
  • 18:13Can it still be useful as a screening tool?
  • 18:18And so I talked about this unexplored
  • 18:20factors which we we need to be thinking
  • 18:23about and we need to be assessing for
  • 18:26for widespread we're talking about
  • 18:28scalable and scalability of this tools.
  • 18:30So in summary, many adults and such risk
  • 18:33for substance misuse are not identified.
  • 18:35The use of digital tools
  • 18:37can alleviate some barriers.
  • 18:38Cognitive dysfunction is associated
  • 18:40with substance misuse.
  • 18:42Video games can measure cognitive function.
  • 18:45So it may be a potential tool for
  • 18:47identifying adult center to risk
  • 18:48for substance misuse via measure of
  • 18:50indices that correlates with cognitive
  • 18:52functions that are also implicated
  • 18:54in development of substance misuse.
  • 18:57So this is one of the basis for our
  • 18:59proof of concept study and the central
  • 19:01question is can data collected during
  • 19:03gameplay be used to identify adult
  • 19:05centered risk for substance misuse?
  • 19:08Umm.
  • 19:09Central hypothesis is that adolescence
  • 19:11with higher risk of substance misuse
  • 19:13will perform worse on the video game
  • 19:15and demonstrate poorer cognitive
  • 19:16function compared to adolescence at
  • 19:18a lower risk for substance misuse.
  • 19:20We've already established that
  • 19:22cognitive function influences how you
  • 19:24perform in a game and also influences
  • 19:26your risk for substance misuse.
  • 19:28So we're using play forward game
  • 19:29developed in the play to Prevent Lab
  • 19:31in narrative based game initially
  • 19:33designed to target HIV and high risk
  • 19:35behaviors like substance misuse.
  • 19:36It has 12 levels and five mini games
  • 19:39here shown at the bottom here.
  • 19:41Each mini game has 10 levels.
  • 19:43We'll talk a little bit about that
  • 19:45and players and stars and points has
  • 19:47been previously tested where we had
  • 19:49160 where they were $166 cents each,
  • 19:5311 to 14 who played play forward.
  • 19:55There were 43% black adolescents.
  • 19:5815% fifty 6% Hispanics, Hispanic adolescents.
  • 20:03So in the I will try and walk through
  • 20:05the point to show how perhaps some
  • 20:08of these metrics may correlate
  • 20:10with cognitive processes.
  • 20:11And so in the no sense mini game
  • 20:14an adolescent has a challenge and
  • 20:16they have to decide the statement
  • 20:18presented to them about drug use
  • 20:20or drug misuse and they have to
  • 20:22decide if this statement is true
  • 20:24false and or an opinion and so you
  • 20:27can imagine that they have some of
  • 20:29it is influenced of course by their
  • 20:31their prior existing knowledge but.
  • 20:33How quickly can they retrieve
  • 20:35the information they know?
  • 20:36Are they going to do that or are
  • 20:38they going to just choose an option?
  • 20:40Impulsivity, perhaps,
  • 20:41and how does that influence how well
  • 20:44they perform as they're playing in the game?
  • 20:47They have feedback,
  • 20:48they get feedback.
  • 20:49And so you can imagine that if that
  • 20:51people will do better over time,
  • 20:53unless they don't really don't
  • 20:55care whether to do better or not.
  • 20:56And can we seize those differences apart?
  • 21:00Umm,
  • 21:00in the People's Sense mini game this
  • 21:03this player has to decide where to
  • 21:06place their friend on friendship
  • 21:08circles and how they decide that ideally
  • 21:11should be influenced by people's skills,
  • 21:13which may reflect whether they
  • 21:15are low risk or high risk.
  • 21:17So for example, how do you observe
  • 21:19people's skills while Jaden is
  • 21:20always hanging out with Dante,
  • 21:21but Dante happens to be so
  • 21:23wasted at the party last night.
  • 21:25Is he someone you wants and
  • 21:27you're very close circle?
  • 21:29So when you decide that's the play,
  • 21:31it gets more complex as you
  • 21:33go through higher levels,
  • 21:34but you can imagine that a player
  • 21:36has to keep that information.
  • 21:37You can say they can always go back
  • 21:39and click and look at the risk,
  • 21:41but how quickly you advance in this
  • 21:43game depends also on how much of
  • 21:46that information you can keep within.
  • 21:48And when they finish placing
  • 21:49friends in their circle,
  • 21:51they then have invites that they
  • 21:53get and the invites that they get.
  • 21:56They have to decide whether
  • 21:57this is a good invite.
  • 21:59Very risky invites and depending
  • 22:01on whether they decline or accept,
  • 22:03they get stars.
  • 22:04So if you accept like
  • 22:05invites that are very risky,
  • 22:07you can have three strikes in your house.
  • 22:11And so I'm we myself,
  • 22:15Megan Isabella played the game and
  • 22:18page by page of the game reviewed.
  • 22:21What are specific metrics in the game that
  • 22:24may be influenced by cognitive processes?
  • 22:27And so, for example,
  • 22:28in the deciding your friends,
  • 22:30for example,
  • 22:30in people's sense,
  • 22:31checking out like this time spent
  • 22:34checking PS characteristics and
  • 22:36there's you have to correctly set
  • 22:38peers into right social circles,
  • 22:39and we're hypothesizing that
  • 22:42these domains are probably
  • 22:44influencing those processes.
  • 22:47And also when you are accepting and rejecting
  • 22:50invites correctly accepting or declining.
  • 22:53Um,
  • 22:53that these processes,
  • 22:55this cognitive processes and domains
  • 22:57are influencing how well adolescence
  • 23:00perform in this tasks in the game.
  • 23:03You can also see that there are constructs,
  • 23:05so there's a time construct,
  • 23:07and there's also an accuracy conduct
  • 23:09time constructing yellow and the
  • 23:11accuracy constructing green.
  • 23:14And so. The the first game from
  • 23:18this study be butanol, that is,
  • 23:20can we identify them metrics in the
  • 23:22game that are predictive of substance
  • 23:25misuse and can we derive a prediction
  • 23:28model using those identified metrics?
  • 23:30We used 166 participants.
  • 23:32Like I talked about.
  • 23:33We had two outcomes,
  • 23:35substance misuse and self
  • 23:36efficacy to refuse drugs.
  • 23:38Sometimes it's used was already measured
  • 23:40using the youth Risk Behavior Survey.
  • 23:42There were twenty questions related
  • 23:44to alcohol and drug use and we'll
  • 23:46talk a little more about this,
  • 23:48but some of those questions included
  • 23:49if I tried using the cigarettes,
  • 23:51which I think contributed to this
  • 23:53being overall a low risk group in
  • 23:55terms of like if you used once you
  • 23:58were you were considered high risk.
  • 24:00Um, based on just how many?
  • 24:02The variance in the sample and then
  • 24:06self efficacy to refuse drugs was
  • 24:08measured using the door scale and
  • 24:10we dichotomized these two outcomes.
  • 24:14We use the the variance
  • 24:16threshold metal method to drop
  • 24:18all metrics with zero variance.
  • 24:19So if they have no variance then they
  • 24:21are likely to differentiate the two
  • 24:23groups between low and high risk.
  • 24:25And we also dropped some variables
  • 24:27that had very high multicollinearity
  • 24:30and used this machine learning
  • 24:32technique called cross validation
  • 24:33which splits the data and then splits
  • 24:35the data even more and and checks
  • 24:37to make sure that how the model
  • 24:39performs in one set of data is the
  • 24:41same across multiple sets of the data.
  • 24:43It's a very small sample for people
  • 24:45who do machine learning statistics as
  • 24:47one single is like very small sample.
  • 24:49Usually you want to be using
  • 24:52samples 600 and above.
  • 24:53And so we were limited in the amount of
  • 24:56like can we examine race for example,
  • 24:59which is something that I wanted
  • 25:00to examine other other models,
  • 25:01the same between black and
  • 25:03white adolescents for example.
  • 25:05And then we tested these six different
  • 25:08models and computer AUC values.
  • 25:10AUC value tells you how well
  • 25:12your model is doing.
  • 25:13And 0.5 usually means that
  • 25:16it's not doing anything,
  • 25:180.6 means that it's performing moderately OK,
  • 25:20and 0.7 usually means this
  • 25:22is a pretty good model.
  • 25:25So we excluded 6 um log files that were
  • 25:30corrupted or were from adolescence.
  • 25:33We had there were mostly mostly corrupted
  • 25:36or were incomplete and based on the final
  • 25:39sample one in three adolescents had high
  • 25:41risk or causing the high risk of substance
  • 25:44misuse and wanting about wanting to
  • 25:46have poor self efficacy to refuse drugs.
  • 25:48We ultimately had 285 in
  • 25:51game metrics after cleaning.
  • 25:53So our first outcome,
  • 25:55a model was not good.
  • 25:57So the model didn't predict what didn't
  • 26:01predict substance misuse among adolescents.
  • 26:04Umm. And but the second outcome
  • 26:08self efficacy to refuse drugs.
  • 26:10The logistic regression model seem
  • 26:12to perform relatively well across
  • 26:15multiple and was stable across multiple
  • 26:17cuts of the data with an AUC of 0.6.
  • 26:22When we looked at the model,
  • 26:24when we looked at what was contributing,
  • 26:26what metrics were contributing
  • 26:28to this prediction?
  • 26:30What I take from here is that most
  • 26:32of them happened at the beginning.
  • 26:34So zero level 0, there were ten levels,
  • 26:36zero level 0 to 9 and most of these
  • 26:38were happening at the beginning
  • 26:39of the of the game.
  • 26:40Which again speaks to like can these be
  • 26:43used as a can just really be used as a
  • 26:46screening if it identifies if it can,
  • 26:48if your performance can change over
  • 26:50time and is if your performance
  • 26:52changing over time.
  • 26:53Is that reflective of an improvement
  • 26:55in function that actually influences
  • 26:57substance misuse or not?
  • 26:58Many questions are raised right?
  • 27:01So in summary I think there
  • 27:02are outstanding questions.
  • 27:03I think we found certain game metrics
  • 27:06were predicted of self efficacy to refuse
  • 27:08drugs among adolescents aged 11 to 14,
  • 27:10but not drug misuse.
  • 27:11I think this was an overall
  • 27:13overall low risk sample.
  • 27:15Game based features may be more
  • 27:17useful as monitoring metrics
  • 27:18during an intervention for example,
  • 27:20like if you embed them as opposed
  • 27:22to screening, but if you embed.
  • 27:24Them into an intervention and you
  • 27:26use machine learning algorithms
  • 27:28to personalize interventions,
  • 27:30and you've documented at baseline
  • 27:32where people have deficits.
  • 27:33Could you then use that as a monitoring
  • 27:35over time of the improvement?
  • 27:37But then you also have to show
  • 27:39that the the improvement is related
  • 27:42to actual improvement in risk.
  • 27:46And then we probably need better game
  • 27:48behavior that is more reflective
  • 27:50of substance misuse.
  • 27:52Some of the work that people are
  • 27:54beginning to think about is like
  • 27:56are there can you embed cues within
  • 27:59a game and and can you use more
  • 28:01biometric measures and would that
  • 28:03be more reflective as opposed to,
  • 28:05you know,
  • 28:06how people are performing in a game,
  • 28:08for example. So there's definitely more work.
  • 28:11I think further investigation is
  • 28:13needed at this algorithm is going to be.
  • 28:15Finally,
  • 28:15valid whether the hypothesis may
  • 28:17be at play that account for these
  • 28:20predictions algorithms performing
  • 28:21similarly between among black
  • 28:23adolescents as opposed to white adolescents.
  • 28:26Umm.
  • 28:28One of the things we're going to do so,
  • 28:29so far we've we've looked at a precise
  • 28:31prediction for substance misuse,
  • 28:32right. But we're our hypothesis is that
  • 28:35this is influenced by cognitive processes.
  • 28:37But we haven't tested
  • 28:38for cognitive processes.
  • 28:39So we're going to embark on a
  • 28:41pilot to see if those same mackers,
  • 28:44we can compute the score using the
  • 28:47logistic regression model and if those
  • 28:49are actually associated with executive
  • 28:51functioning measured by actual tasks
  • 28:53like the impact test and the go,
  • 28:55no GO task among.
  • 28:5714 to 15 years old.
  • 28:59So we'll see.
  • 29:00We'll see what that data tells us.
  • 29:04So in addition to games,
  • 29:07we talked a lot about games.
  • 29:09I think I think I got you know,
  • 29:10I presented the slide where I say let's
  • 29:13meet adolescence wherever they are,
  • 29:14how they are engaging with the world.
  • 29:17And so you know the games I one of
  • 29:19the areas that I've been thinking
  • 29:21about is how do we use the electronic
  • 29:24medical record to identify risk.
  • 29:26Umm, and our rush risk of substance
  • 29:29misuse rationale is that the you know,
  • 29:32the HR is already in use.
  • 29:34It has vast amounts of data and
  • 29:37these that are routinely collected.
  • 29:39We don't need a different process
  • 29:40for collecting this data.
  • 29:41It's already happening.
  • 29:44There are two types of data
  • 29:46that occur that you can.
  • 29:47I mean there's it.
  • 29:48There's a large debate about
  • 29:49the kinds of data in the HR,
  • 29:51but largely there's two
  • 29:52kinds of data in the EHR,
  • 29:54structured data and unstructured data.
  • 29:56Structured data you might say like things
  • 29:59that someone selects from pre populated,
  • 30:02it's already in the system
  • 30:04and you select all.
  • 30:05This person has an alcohol use
  • 30:07disorder you selected as opposed to
  • 30:09like a structure where a provider is
  • 30:11imputing what they think and data.
  • 30:14The type of data is important from
  • 30:18a from a from the point of trust.
  • 30:20And we talk a little bit about about trust,
  • 30:23like what data can we trust?
  • 30:25Is the problem,
  • 30:26can we trust the problem list?
  • 30:28Is it always complete 80%?
  • 30:32There is not.
  • 30:34And is it nice thing to load?
  • 30:39Um, can we,
  • 30:40you know or or do we trust the
  • 30:42clinical notes at the clinical notes,
  • 30:45what kind of information we
  • 30:47get from the clinical?
  • 30:48Are they more predictive?
  • 30:49The consensus is that we should be
  • 30:52using both all kinds of data that
  • 30:54we can get from the EHR as long as
  • 30:57we're intentional about why we're
  • 30:59using them and also intentional and
  • 31:01thoughtful about what we find from,
  • 31:04you know, whatever models that we find from,
  • 31:06from the use of this data.
  • 31:08Prior studies have shown that
  • 31:10we can use EHR data to predict
  • 31:13mental health outcomes as you
  • 31:15side health services research,
  • 31:17suicide prediction, depression,
  • 31:18anxiety and alcohol.
  • 31:19And these are findings from two different
  • 31:22studies on the left here as one study here,
  • 31:25which was among young adults
  • 31:27and this was among adolescents.
  • 31:29And the models were pretty pretty good.
  • 31:32Good enough, I would say,
  • 31:34in identifying these disorders
  • 31:36among adolescents.
  • 31:38So it can be used.
  • 31:40I think there are limited
  • 31:41studies among the adults and
  • 31:42population,
  • 31:43particularly using unstructured data.
  • 31:45Most of the studies use structured data.
  • 31:48And I'm, I'm very interested, you know,
  • 31:51I showed this slide about the median
  • 31:54time between onset of symptoms and
  • 31:58actual initial treatment contact.
  • 32:00Is it possible to derive a model
  • 32:05that identifies risk as the mergers
  • 32:09and then funnel an adolescent
  • 32:12appropriately to intervention?
  • 32:14It would mean that you have a way
  • 32:16to to to determine time to event or
  • 32:19time between the onset of symptoms
  • 32:22and when has recurrently defined
  • 32:25substance use disorder, for example.
  • 32:27So I'm I would like to explore
  • 32:30that and investigate that and I
  • 32:32think there's a lack of focus on
  • 32:35disparities and why disparities.
  • 32:37Um.
  • 32:38Umm.
  • 32:42Lack of focus on disparities can
  • 32:45cause harm and machine learning.
  • 32:46You know, a few years ago we said
  • 32:48we thought machine learning was
  • 32:49going to solve all our problems.
  • 32:51There was truth in it and we would be
  • 32:53able to identify every insoluble problem.
  • 32:56And now we're finding that machine
  • 32:58learning algorithms are inherently biased.
  • 32:59And some are. Some are racist and.
  • 33:03And so on the left,
  • 33:04here we have Google apologizing for
  • 33:06having an algorithm that then gets a bug,
  • 33:08but then this bug uses for some reason.
  • 33:12However it does this, it's able to.
  • 33:14It's now identified that now
  • 33:16identifies black people, wrongly,
  • 33:18as guerrillas.
  • 33:20And on the right is this famous people
  • 33:23might have known about this study by Obama.
  • 33:27Yeah, which?
  • 33:29Was looking at the models used in a program,
  • 33:33where the program was designed to
  • 33:37automatically funnel adults into
  • 33:39a program that helped them manage
  • 33:42comorbid chronic conditions.
  • 33:44And so the algorithm computer the score
  • 33:47and the risk score was at 97 percentile,
  • 33:51and if you reach that based on
  • 33:53the number of chronic conditions,
  • 33:54you were automatically funneled
  • 33:56into this program.
  • 33:58And so you can see that the the the
  • 34:01couple line is for blacks and the
  • 34:03orange line or white is for the yellows
  • 34:06for whites that whites at a lower level,
  • 34:09lower number of active chronic
  • 34:11conditions were being funneled into
  • 34:14the program earlier than blacks.
  • 34:16And so, umm,
  • 34:17when they when they risk
  • 34:19wasn't accounted for.
  • 34:20Race is not exactly a very good
  • 34:23because we're learning it's not a very
  • 34:25good metric for assessing racism.
  • 34:27But I think it's a, it's a good start,
  • 34:30especially if you're intentional
  • 34:32about examining disparities.
  • 34:34But they didn't account for that here.
  • 34:36They simply just deployed an
  • 34:38algorithm based on data that existed.
  • 34:40But when they examined,
  • 34:43they realized they realized that the.
  • 34:46Metric, which is why I,
  • 34:48you know,
  • 34:49examined the metric like what
  • 34:50metrics are actually contributing
  • 34:52to our prediction model.
  • 34:54So when they examine the metrics that
  • 34:56we're contributing to this model,
  • 34:57they found that the one of the largest
  • 35:01contributor of the model was cost
  • 35:03and that whites were more likely to
  • 35:06spend more per chronic condition than blacks.
  • 35:10Why?
  • 35:10Some of the things that like there
  • 35:12are many competing priorities,
  • 35:14Blacks may not be able to take time off work.
  • 35:17To go and see their doctor,
  • 35:19whites were more likely to have procedures
  • 35:23and inpatients appointment large.
  • 35:25This is to say that if if
  • 35:27we're not intentional like.
  • 35:29Algorithms can do a lot of good,
  • 35:32but they can also cost ham
  • 35:34and we need to be thinking.
  • 35:36Or at least I,
  • 35:36as someone who is doing a lot
  • 35:38of machine learning research,
  • 35:40needs to be thinking about how
  • 35:43how these models are used.
  • 35:44What informs these models and can we,
  • 35:46before we deploy them for, you know,
  • 35:48deploy them for prime time?
  • 35:50And so the question that we're asking is,
  • 35:53can data collected routinely
  • 35:55in the electronic health record
  • 35:57be used to identify adolescents
  • 35:59at risk for substance misuse?
  • 36:01And now they are algorithmic
  • 36:03differences by racial ethnic groups?
  • 36:07We will identify electronic health
  • 36:09record data features that predict
  • 36:11substance use disorder will derive a
  • 36:13model will determine if electronic
  • 36:15health record features predictive
  • 36:16of substance misuse disorder.
  • 36:18So use this sort of default by racial
  • 36:20ethnic groups and then we'll try to derive
  • 36:22a lot of time so these these features
  • 36:25are collected at different time points.
  • 36:27When do at what point do you have
  • 36:29enough features in the model that
  • 36:31you can actually see this person
  • 36:33should be further assessed and.
  • 36:36What is the length of time between
  • 36:38when those at documented and the first
  • 36:41determination of substance use is so
  • 36:43that they exist right now and also
  • 36:45referral for behavioral health services
  • 36:47and also determine if that length of
  • 36:49time there any racial ethnic differences
  • 36:51in those in that length of time?
  • 36:53We're going to use data from the
  • 36:56Fairhaven Community Healthcare.
  • 36:56They have about 100 / 100,000
  • 36:59records and we're going to use that
  • 37:02training model for predicting SD.
  • 37:04We will validate that model among
  • 37:06adolescents 12 to 17 years and we'll use
  • 37:09both structured and unstructured data.
  • 37:11So right now we have IRB approval and
  • 37:14we're working through data use agreements.
  • 37:19So hope, hope, hopeful to have some
  • 37:21of this data and stats get into the
  • 37:24nitty gritty nephew in a few weeks.
  • 37:27So, in conclusion, a dozen substance
  • 37:31misuse is a major public health problem.
  • 37:34There are myriad of barriers that
  • 37:36preclude early identification.
  • 37:37We need to identify adolescents
  • 37:39wherever they are and as risk emerges.
  • 37:44Talked specifically about video games.
  • 37:46I'm interested in all things digital tools.
  • 37:49Phones and a lot of there's a lot
  • 37:52of work on ER and that's ecological
  • 37:56momentary assessment MMA and so that
  • 37:59there's there's a wide variety of
  • 38:01how we can use digital tools mid
  • 38:04adolescence where they are social
  • 38:06media for example I was I was I was
  • 38:09trying this I was looking yesterday
  • 38:10as I was preparing and Googling on on
  • 38:13Google like self harm and immediately
  • 38:15I Google self harm like the 1st
  • 38:18988 if you you know like there's.
  • 38:20Regarding working,
  • 38:21that is trying to like identify risk and
  • 38:24trying to like deliver an intervention.
  • 38:28And so I think,
  • 38:29you know we need to be thinking about
  • 38:31all of these different strategies have
  • 38:34I think ideally have a systemic model.
  • 38:37And umm,
  • 38:38and refine the ones like there's some.
  • 38:42I think there's a lot of work to do
  • 38:44to refine the use of video games,
  • 38:46refine the use of the electronic
  • 38:49health record.
  • 38:50So there's more research to be
  • 38:51done in refining these tools.
  • 38:53And ultimately we want,
  • 38:54we want the adolescents to
  • 38:56live healthy lives.
  • 38:57We want them to live highly functional lives.
  • 38:59And yeah,
  • 39:00whatever we can do to make that a reality.
  • 39:04So is all about. So thank you.
  • 39:07I will.
  • 39:12My family patients,
  • 39:14study participants by mentors,
  • 39:16collaborators, funders,
  • 39:17members of the play to prevent lab.
  • 39:20Shout out to Jenny and Fiza who
  • 39:23keep the wheels running and yes,
  • 39:26I'll take questions.
  • 39:33Yes.
  • 39:36Stolen.
  • 39:46Richard, thank you so much.
  • 39:48So as a CL psychologist, I'm absolutely
  • 39:50thrilled by this study where
  • 39:52you're looking at the electronic
  • 39:54health record in primary care. So
  • 39:57that is an overwhelmingly rich
  • 40:01source of data, everything from,
  • 40:03you know, social workers notes
  • 40:05to the standardized instruments
  • 40:07that are being used at Fairhaven.
  • 40:10Do you have a sense of in that vast
  • 40:12data set which initially are going to be
  • 40:16part of your first pass
  • 40:18because we know that at Fair Haven they are
  • 40:20using standardized measures of depression,
  • 40:22anxiety, suicide risk, social work notes.
  • 40:25So I'm wondering how you're prioritizing
  • 40:28that vast data in terms of your first pass.
  • 40:32Are you using your kind of clinical intuition
  • 40:34of what's because you're a clinician,
  • 40:36you're amazing clinician of
  • 40:37what's most likely to result?
  • 40:39In that higher yield, right, right.
  • 40:42I do, yes, we're using the,
  • 40:44we're using the scales validated skills.
  • 40:47So they use craft to identify, to identify,
  • 40:50to identify the outcome as you know,
  • 40:52as an outcome for prediction,
  • 40:54like who is misusing substances.
  • 40:57But we're also going to use like
  • 40:59all primary care notes, I find.
  • 41:01I think the notes are more something
  • 41:03I find like the notes are more
  • 41:06informative about presenting complaints.
  • 41:07Sometimes you don't use the problem lists.
  • 41:10Umm.
  • 41:10But we're also going to use the problem
  • 41:12lists and then we're going to use similar
  • 41:15things that have been used in different
  • 41:18studies like vital signs and encounters.
  • 41:20I mean encounters they had in a year,
  • 41:23did they go to the Ed,
  • 41:24what did they go to the
  • 41:26Ed for inpatient visits.
  • 41:27So we're going to be using all of those
  • 41:30and those are going to definitely be
  • 41:32informed by our clinical knowledge.
  • 41:34But also you know the I think
  • 41:37the the thing about that is.
  • 41:39Useful about machine learning is that
  • 41:41it's at its nature is exploratory and
  • 41:44hypothesis generating and so informed by
  • 41:47that you also want to like get all that
  • 41:49you can get because you can learn you.
  • 41:55On the one hand you can your your clinical
  • 41:58knowledge informs hypothesis which are
  • 42:00already existing and you're testing them.
  • 42:03But also there may be things that
  • 42:04you haven't thought about that
  • 42:06the machine learning helps you
  • 42:07generate or think about them.
  • 42:09Um, that we.
  • 42:10So we're balancing,
  • 42:11we're balancing those and we'll
  • 42:13be collecting as much information
  • 42:15as we have access to.
  • 42:16Yeah.
  • 42:23That was great Bouche and and you
  • 42:27know it's such a huge problem that
  • 42:29that we really wish you success
  • 42:31because it's it's so important.
  • 42:33So I was wondering what you thought
  • 42:35about kind of what the factors are
  • 42:38the skills are that help adolescents
  • 42:40you know say no to drugs or or or
  • 42:42or lessen their use and and we
  • 42:44know that fear doesn't work right.
  • 42:46That's been tested forever
  • 42:48that that doesn't work.
  • 42:49But is it I'm stuck with this is it
  • 42:52like learning things or is it just
  • 42:55peer group influence and and you know
  • 42:57are there really things we could teach
  • 43:00that get kids to you know that you
  • 43:03could teach on a game or is it the
  • 43:05way we get them to think differently
  • 43:07after they're playing the game?
  • 43:09I'm, I'm I'm just interested in what you
  • 43:11what you think you're going to find.
  • 43:15So I think that based on based on
  • 43:17other studies that have been done,
  • 43:19I think that you can one, you can model,
  • 43:22you can model behavior in like the
  • 43:24same ways that you expect, you know,
  • 43:27adults, parents to model behavior.
  • 43:29You can model those behaviors in game,
  • 43:31in games. You can also teach within the
  • 43:34game because they like in the mining games,
  • 43:36they are practicing skills like
  • 43:38they're practicing how do you refuse?
  • 43:41Someone says, oh,
  • 43:41let's go to like how do you say no,
  • 43:43what things can you say?
  • 43:45Um to to circumvent this.
  • 43:48Um, sometimes you may not
  • 43:50succeed and if you don't succeed,
  • 43:51what are the consequences?
  • 43:53And the idea is that if you're if
  • 43:56you're engaging your cognitive
  • 43:58processes in practicing this in
  • 44:00within the veteran environment
  • 44:02that you may be able to translate,
  • 44:04depending you may be able to translate
  • 44:06that you will translate this into real life.
  • 44:08But I think also there's the
  • 44:10part about habit,
  • 44:11like the dose like how much,
  • 44:12how much practice are they getting?
  • 44:16Similarly to how I might learn math,
  • 44:18for example.
  • 44:18Like if I if I did more of the
  • 44:20work of problem sets,
  • 44:21then the likelihood that I would know
  • 44:23what to do if I'm presented with a
  • 44:25different problem set will be high.
  • 44:27So how much? How much dose is enough?
  • 44:29How much dose translates to
  • 44:30a lowering your risk,
  • 44:31how much of that then translates to the
  • 44:33idea to the fact that these adults and
  • 44:36might then practice this in in real life.
  • 44:38But also there's also,
  • 44:40I think he also alludes to a a big
  • 44:43the issue of like this culture.
  • 44:45Because there's a huge influence of culture,
  • 44:48so you may learn all of this,
  • 44:50but like the stigma that's peer like.
  • 44:53I might confident enough that I can
  • 44:56do that within all of the scenarios
  • 44:59and we in view and raise the level of
  • 45:02confidence within the games to then
  • 45:05ensure that they can also translate
  • 45:06this when there's high pressure.
  • 45:08That's something that's I think
  • 45:10that's something we need to test
  • 45:11because indeed it is complex, I agree.
  • 45:16Hi, nice talk.
  • 45:19I had a couple clarifying questions
  • 45:21about the study about the game, so.
  • 45:25Can you explain again how you
  • 45:27classified whether they were
  • 45:29classified as using substances?
  • 45:31Did you say it was one time
  • 45:33using one cigarette? No, no, no.
  • 45:35I there were many questions.
  • 45:36There were twenty questions one
  • 45:38and and it included cigarettes,
  • 45:41alcohol and drugs and it included ever
  • 45:44used and also past 30 days of use.
  • 45:47OK. Yeah. And all of those.
  • 45:49So the, it was such a low risk
  • 45:51sample that all the all those
  • 45:53who said no for all of them were
  • 45:55essentially in the low risk group
  • 45:57and anyone who endorsed any of
  • 45:58that went into the high risk group,
  • 46:00which yeah which is why we're
  • 46:02going to do it more with the pilot.
  • 46:04We're going to have a more high risk
  • 46:06sample like everyone will be misusing
  • 46:08substances at some degree of frequency.
  • 46:10And are you thinking of because
  • 46:12I also was thinking about the
  • 46:14age range from 11 to 14 but.
  • 46:16Yes there are some kids that
  • 46:17are starting to use that young
  • 46:19unfortunately more all the time but
  • 46:20I think that they'll start you know
  • 46:22there are a whole group of kids
  • 46:24that don't start until they get
  • 46:26to high school and that's really
  • 46:28when it when there's more risk.
  • 46:29So I just wondered if you're thinking
  • 46:31of going up a little little higher
  • 46:33in the age range we are so the
  • 46:35pilots is going to be between 14
  • 46:37to 15 year olds and we wanted to
  • 46:39be careful not to you know we're
  • 46:40I I showed how age can in the age
  • 46:43can influence how they perform in
  • 46:45the game and such that if it's.
  • 46:46If you're using older kids,
  • 46:47gonna be so easy that you're really
  • 46:49not getting at the processes.
  • 46:51And so we're we're looking at 14 to
  • 46:5315 also because of the feasibility
  • 46:55like you can at least get all
  • 46:57of them in a high school,
  • 46:58but they would be high school
  • 47:00students who are 14 to 15 years.
  • 47:02Last question, sorry.
  • 47:03I just thought too about the the
  • 47:06reasons that kids start to use right,
  • 47:08so that we've talked a lot,
  • 47:09it sounds like we're talking a
  • 47:10lot about the pressures, right,
  • 47:11of other in the peer situations,
  • 47:13but there are kids that that's not
  • 47:15necessarily how or why they start.
  • 47:17And so I just wonder if that's
  • 47:19something you've thought about
  • 47:21in terms of how to integrate?
  • 47:22Those sorts of risk questions
  • 47:24related to coping strategies
  • 47:26or stress levels or you know,
  • 47:28reasons that kids start,
  • 47:29you know,
  • 47:30nipping out of their parents
  • 47:31cabinet at home or stuff like that,
  • 47:32that doesn't have anything to do with
  • 47:34them being at a party or being with friends.
  • 47:37Right.
  • 47:37I think the interventions do all like address
  • 47:40a lot of the different risk situations.
  • 47:43We just,
  • 47:43yeah,
  • 47:43this was just a sample of,
  • 47:45but intervention interventions
  • 47:46usually address a wide range of of
  • 47:49risk and influence by like
  • 47:51focus groups that make.
  • 47:52The game story lines more
  • 47:54reflective of their own
  • 47:56experiences, but yes, agreed.
  • 48:01Sort of PBA on two of the previous questions.
  • 48:05This is a very important initiative for
  • 48:08us to be hearing about those of us who
  • 48:11have been around and been struggling
  • 48:13with this issue for 50 years or more.
  • 48:15It's easy to get very habituated
  • 48:18to the discouraging components of
  • 48:21how we have failed repeatedly this
  • 48:23population no matter what we've tried.
  • 48:26So the the fresh creativity that you
  • 48:28bring to this is extremely welcome and
  • 48:31don't let anybody talk you out of it.
  • 48:35And one of the questions that
  • 48:37I'm raised in my mind is that.
  • 48:39I think some of the best.
  • 48:44Diagnostic work about substance abuse
  • 48:46in this age group is done by peers.
  • 48:50They're often extraordinarily accurate
  • 48:52talking about their friends and talking
  • 48:55about what they see in their friends,
  • 48:58and I wondered if you have a multiplayer
  • 49:00game in your future where you could expose
  • 49:03this to a larger group of problem solvers.
  • 49:08Love to I would love to. Yes.
  • 49:11Um, multiplayer family based games.
  • 49:13Yes. Yes I think I I think we should
  • 49:16be meeting adolescence where they are.
  • 49:19We should, it should be informed
  • 49:20by what we know about risk.
  • 49:22I think we should use multi modality.
  • 49:24And yes, absolutely curious.
  • 49:28We have a. Sure. Kim,
  • 49:33can you hear us? Can you unmute?
  • 49:38Hi, uchi. I have a question for you.
  • 49:44I was really interested what
  • 49:45you were saying about like uh,
  • 49:47it was really fascinating that you
  • 49:48were able to pick about apart a
  • 49:50lot of this by kind of thinking
  • 49:52through how kids need to adjust to
  • 49:53game play before they, you know,
  • 49:55thinking about how those biomarkers
  • 49:57might be relevant to kind of address
  • 50:00you know or identify at risk players.
  • 50:03So I'm curious your thoughts when
  • 50:05you have like if you have a brief
  • 50:08intervention like a brief one or
  • 50:10two hour game based intervention,
  • 50:12how you might get over that barrier?
  • 50:14Um, do you in terms of like collecting
  • 50:16data to try to kind of gather that
  • 50:18information around at risk youth,
  • 50:20are you suggesting that?
  • 50:21It may not be a good idea to look
  • 50:23at that early game play and maybe
  • 50:25looking like at the full game
  • 50:27plays to change over time.
  • 50:28Or are you or are you thinking
  • 50:30it may be more valuable to look
  • 50:31after somebody kind of salad and
  • 50:33learn the ropes and gotten through
  • 50:35several levels later in the game?
  • 50:37I I think we should look at all
  • 50:39of it because I I think that.
  • 50:41So one of the questions I'm I'm
  • 50:44wondering about is that is the
  • 50:46difficulty of overcoming that initial
  • 50:48difficulty is that influenced by
  • 50:51difficult you know difficulties
  • 50:53and cognitive processing or is it
  • 50:55just that we're just trying to get.
  • 50:57I'm just trying to learn how this game works.
  • 51:00We haven't really tested if if there's
  • 51:02a difference with that and if they settle,
  • 51:06if they settle.
  • 51:07Like is that?
  • 51:09The rate of settling, is that also
  • 51:12influenced by baseline cognitive function?
  • 51:15I don't know.
  • 51:16I think that those are all questions
  • 51:18that need to be, need to be,
  • 51:19and need to be answered for us
  • 51:21to determine when.
  • 51:23I do think, though,
  • 51:25that if learning occurs.
  • 51:27If learning from the game occurs,
  • 51:29and it doesn't influence risk like that,
  • 51:32that that risk doesn't get better as you're
  • 51:35learning like it's the couple from it,
  • 51:37then it's not a good metric for
  • 51:39measuring risk for substance misuse.
  • 51:46Thank you, Kim and thank you for
  • 51:48helping being such a good mentor
  • 51:50to which we have another question
  • 51:52from Doctor Christine Emmons.
  • 51:54Christine and if you
  • 51:56do you have plans to develop
  • 51:58games that tag your treatment.
  • 52:00Oh, sorry about that.
  • 52:00Christine do you want to
  • 52:01ask your question and if you if you.
  • 52:05Yes. So my question is do you have
  • 52:07any plans to to create games at
  • 52:10Target treatment or integrated
  • 52:13diagnostics with treatment?
  • 52:16Um. I mean, ideally we would have a model,
  • 52:19we'll have. Personally,
  • 52:22I think about prevention. I do.
  • 52:25But but if we think about the
  • 52:27problem of substance misuse,
  • 52:28we should all be thinking about
  • 52:30how we also target treatment,
  • 52:32and so I think that those are
  • 52:35possibilities, especially.
  • 52:36If we can, if there's a model,
  • 52:39you know my mind,
  • 52:41there's a model that funnels
  • 52:43appropriately and but we also need
  • 52:45you know I also mentioned how self
  • 52:48standalone digital interventions may
  • 52:50not be very effective for treatments,
  • 52:53you know, for a severe substance
  • 52:55use disorder and treatments.
  • 52:57So I think we need more.
  • 52:59Most of the studies that have
  • 53:00been done so far are showing that
  • 53:02they are useful as adjunctive,
  • 53:03especially if you're having like
  • 53:05a maybe zoom televideo treatment.
  • 53:07And then you have these as perhaps
  • 53:10assignments at John Adjunctive that
  • 53:12help a person practice some of these
  • 53:14skills that we're talking about.
  • 53:16So as an adjunctive treatment,
  • 53:18I think those are,
  • 53:19those are areas where due to interventions
  • 53:21can be really high yield, I think, yeah.
  • 53:25But of course I'm open.
  • 53:27I'm open to a possibility.
  • 53:30So maybe building on some of the
  • 53:32comments earlier on and you talked
  • 53:34about possibly using other digital
  • 53:35technologies and integrating them
  • 53:37into your future research program.
  • 53:38I was very taken by reaching recent
  • 53:41nature I think biotechnology paper that
  • 53:43looked at Fitbit data in the context
  • 53:46of COVID and predicted infection like
  • 53:49many days before symptom onset and that
  • 53:51was in a relatively small sample size,
  • 53:53I think it was around 64 participants.
  • 53:55And then the all of US initiative,
  • 53:58you know they're recruiting.
  • 54:00Million people,
  • 54:01but their approach is just to say well
  • 54:03if you have a Fitbit you know will
  • 54:04you allow us to access your data.
  • 54:06So they're not even providing Fitbits,
  • 54:08but they receive the data.
  • 54:09I just wondered if anyone is
  • 54:11integrating wearable tech like Fitbit
  • 54:13data in substance use in adults
  • 54:15and whether or not that might be of
  • 54:17value in in this population as well.
  • 54:19I think I think they're doing.
  • 54:20I think there's actually some research from.
  • 54:23Integrating Fitbit or at least
  • 54:26wearable technology, I would love to.
  • 54:29I would love to integrate that especially.
  • 54:34Because you know, one of the ways
  • 54:35I think about it is that if, if,
  • 54:37if there are areas where I think that
  • 54:39where they've used them before in adult
  • 54:41studies is that there are areas that.
  • 54:44For example, if you're close to a
  • 54:45shop where you can buy a vape right,
  • 54:47like and then something will,
  • 54:50you will get a notification that
  • 54:51you're in a place where you might
  • 54:53engage in a high risk behavior.
  • 54:54What might you do?
  • 54:56What resources do you have that
  • 54:58you can employ in this moment?
  • 55:00So I would I would love to be
  • 55:02able to integrate the wearable
  • 55:06technology in monitoring.
  • 55:08Kids who are high risk and
  • 55:10thinking about how we might,
  • 55:11how we might measure those, how,
  • 55:13how and what will be most useful
  • 55:17as measures for identifying
  • 55:19who might be struggling,
  • 55:21who is struggling at the moment,
  • 55:23who would be a risk for substance misuse.
  • 55:25Yeah,
  • 55:26and if the kids are bringing their
  • 55:27own Fitbit, it would be quite
  • 55:29cost effective. Question from you.
  • 55:37Thank you very much. That
  • 55:38was terrific presentation
  • 55:39of of your amazing work.
  • 55:42I had a weird idea that that I
  • 55:44don't it's not terribly well formed,
  • 55:46so I apologize for that.
  • 55:47But on my mind is the recent CDC
  • 55:51report about the prevalence of.
  • 55:53Of anxiety and depression in
  • 55:55youth in the United States,
  • 55:57especially amongst.
  • 55:59Girls and young women and but
  • 56:03across the board I think really,
  • 56:05and what occurred to me is that probably
  • 56:09there's a connection between those
  • 56:11dysphoric experiences and substance use,
  • 56:14I mean, at least broadly.
  • 56:16And I just wondered whether.
  • 56:18You know,
  • 56:19you may not have an answer right now,
  • 56:20but whether in the data you collect,
  • 56:23is there some way of collecting
  • 56:26data about about those dysphoric
  • 56:29experiences at the same time you're
  • 56:31collecting things that might lead
  • 56:33to directly to substance use?
  • 56:35Right.
  • 56:37So with the electronic
  • 56:39health record data data,
  • 56:41we're also going to be looking at
  • 56:43predictions for depression and ID.
  • 56:48So we, we would look at,
  • 56:50we would look at any relationships and
  • 56:52see if those features are also predictive.
  • 56:54If the features that are predictive
  • 56:56of substance misuse disorder are
  • 56:58also the feature same features that
  • 57:00are predictive of major depression,
  • 57:01there's major depression occur
  • 57:03before substance use disorder.
  • 57:05Could we use that as a way to also screen,
  • 57:07you know, for for substance misuse?
  • 57:12I do think that there in terms
  • 57:14of games or digital technology,
  • 57:16there are ways in which you can.
  • 57:20Measure like the ways in which behavior
  • 57:23in a game can be reflective of affect.
  • 57:27And so if, if, if, we can.
  • 57:34If we can embed some of those as
  • 57:37we develop games and we use that
  • 57:39as monitoring for like if if we can
  • 57:42monitor a change in your effects
  • 57:44is that also improving your risk
  • 57:46or lowering your risk.
  • 57:48So I do think I mean and these
  • 57:49are highly commoditized like the
  • 57:51depression anxiety increase you're
  • 57:52repeating as they increase your
  • 57:54risk of substance misuse.
  • 57:55So we do need to be addressing the
  • 57:58both but also yes I agree thinking
  • 58:00about how we how we use what we
  • 58:03know about the physiological.
  • 58:04Presentations,
  • 58:05physiological manifestations of
  • 58:07this disorders,
  • 58:08how do we embed those in games
  • 58:11that measure and monitor over time
  • 58:13and how do we use that to monitor
  • 58:16improvements as we as we address,
  • 58:18as we address this underlying disorders?
  • 58:22Which I think that there
  • 58:23would be many more questions,
  • 58:24but we're going to finish here.
  • 58:26But thank you so much.