Featured Publications
Evaluation of a virtual reality E-cigarette prevention game for adolescents
Weser VU, Duncan LR, Sands BE, Schartmann A, Jacobo S, François B, Hieftje KD. Evaluation of a virtual reality E-cigarette prevention game for adolescents. Addictive Behaviors 2021, 122: 107027. PMID: 34225030, DOI: 10.1016/j.addbeh.2021.107027.Peer-Reviewed Original ResearchConceptsSocial perceptionPerceptions of harmIntervention acceptabilityE-cigarette knowledgeVR experienceAdolescents' satisfactionSocial approvalVR gameplayPerceptionGameplay experiencePreliminary efficacySubjects ANOVAE-cigarette useNon-equivalent control groupMiddle schoolVR playerSatisfactionNicotine addictionVirtual reality hardwareGameplayAdolescentsVRDependent variableControl groupGame
2016
User sensitivity to speed- and height-mismatch in VR
Weser V, Hesch J, Lee J, Proffitt D. User sensitivity to speed- and height-mismatch in VR. 2016, 143-143. DOI: 10.1145/2931002.2947701.Peer-Reviewed Original ResearchHead-mounted displayVirtual sceneVR hardwareVirtual environmentVR experienceVirtual reality head-mounted displayVirtual reality hardwareReality head-mounted displayConsumer-grade productsExternal tracking devicesReal-world speedsHuman perceptual abilitiesTracking deviceSoftware solutionsSeamless solutionHigh-resolution displaysVR developersVirtual worldAverage userUser positionReal environmentVR environmentVirtual positionExternal trackingUsers