Featured Publications
Evaluation of a virtual reality E-cigarette prevention game for adolescents
Weser VU, Duncan LR, Sands BE, Schartmann A, Jacobo S, François B, Hieftje KD. Evaluation of a virtual reality E-cigarette prevention game for adolescents. Addictive Behaviors 2021, 122: 107027. PMID: 34225030, DOI: 10.1016/j.addbeh.2021.107027.Peer-Reviewed Original ResearchConceptsSocial perceptionPerceptions of harmIntervention acceptabilityE-cigarette knowledgeVR experienceAdolescents' satisfactionSocial approvalVR gameplayPerceptionGameplay experiencePreliminary efficacySubjects ANOVAE-cigarette useNon-equivalent control groupMiddle schoolVR playerSatisfactionNicotine addictionVirtual reality hardwareGameplayAdolescentsVRDependent variableControl groupGameMaking the Visual Tangible: Substituting Lifting Speed Limits for Object Weight in VR
Weser V, Proffitt D. Making the Visual Tangible: Substituting Lifting Speed Limits for Object Weight in VR. PRESENCE Virtual And Augmented Reality 2018, 27: 68-79. DOI: 10.1162/pres_a_00319.Peer-Reviewed Original Research
2023
Incorporating Virtual Reality in Public Health Campaigns: COVID-19 as the Context
Xu Z, Weser V, Peng L, Laffidy M. Incorporating Virtual Reality in Public Health Campaigns: COVID-19 as the Context. Social Science Computer Review 2023, 42: 307-325. DOI: 10.1177/08944393231185257.Peer-Reviewed Original ResearchIntentions/behavioursMessage exposurePublic health campaignsConstrual level theoryPrint messagesEffects of VRPsychological distanceHealth campaignsLevel theoryCOVID-19Higher intentionRisk perceptionUnvaccinated participantsVirtual realityParticipantsHealth interventionsHealth risksVRWeeksHigh levelsPerceptionContextExposureMessagesExperimental treatments
2020
A quasi-experimental test of a virtual reality game prototype for adolescent E-Cigarette prevention
Weser VU, Duncan LR, Pendergrass TM, Fernandes CS, Fiellin LE, Hieftje KD. A quasi-experimental test of a virtual reality game prototype for adolescent E-Cigarette prevention. Addictive Behaviors 2020, 112: 106639. PMID: 32920455, DOI: 10.1016/j.addbeh.2020.106639.Peer-Reviewed Original ResearchConceptsSocial norm perceptionsGame prototypePerceptions of harmNorm perceptionsQuasi-experimental testPaired-samples t-testParticipants' enjoymentSocial normsPreliminary impactPerceptionEffect sizeE-cigarette preventionVirtual reality hardwarePost designAdolescentsSatisfactionVRDependent variableAttitudesHarm perceptionsE-cigarettesGameEnjoymentParticipantsGameplay