Identifying Adolescents at Risk for Substance Misuse Using Digital Tools: Why, Where, When and How
February 23, 2023YCSC Grand Rounds February 21, 2023
Kammarauche Aneni, MD, MHS, Assistant Professor of Child Psychiatry, Yale Child Study Center
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- 00:00Doctor Anani who used to be Doctor Isuzu
- 00:03but now she has her taken her married
- 00:07name and Annie is a good friend and and
- 00:10really one of our someone we're so proud
- 00:13to have as a trainee and now on faculty.
- 00:17Uche went to medical school in her
- 00:20native Nigeria, the University of Ibadan,
- 00:22and then in the states.
- 00:25She's been winding her way up
- 00:27the eastern seaboard,
- 00:28from Miami to Duke to Johns Hopkins.
- 00:35All of them are a bunch of losers
- 00:36because she ended up here with us,
- 00:37so we're delighted.
- 00:39And Uche has worked with a lot of the
- 00:42people in the Who's who of psychiatry,
- 00:45including I was just looking at
- 00:47her CV again with Doctor Charlie
- 00:49Nemeroff when he was in Miami.
- 00:51And it's just remarkable looking at your CV,
- 00:54which how quickly you've been publishing,
- 00:57getting grants, coming into your
- 00:59own right as an investigator,
- 01:01which is what you're going to show us today.
- 01:05Among her many interests,
- 01:07Uche has done some really important
- 01:10work on race, racism, race relations,
- 01:13including here in our inpatient unit.
- 01:17I was joking that I had the
- 01:19privilege of publishing, I think,
- 01:21Doctor Isuzus last paper,
- 01:23because Doctor Azusa is now Doctor Anani.
- 01:25But that paper is really important
- 01:27with many of our colleagues,
- 01:29including David Rees and Laurie Cardona,
- 01:31who's here in Amanda Calhoun,
- 01:33a qualitative study about racism.
- 01:35Race relations in an inpatient unit,
- 01:38a pretty brave type of work
- 01:41that is much needed.
- 01:43And Uche has moved into the digital
- 01:46world in a in in a major way.
- 01:50She is now part of a number of
- 01:53consortia and grants all together
- 01:55with the digital team here.
- 01:58She is now the associate director of the
- 02:00play to Prevent Group that we're going
- 02:02to be hearing about that brings technologies.
- 02:05To clinical needs and
- 02:08using all sorts of G Wiz.
- 02:11You know,
- 02:12toys towards very important purposes.
- 02:15So it's wonderful to be here.
- 02:17Oh,
- 02:18the most important thing is that I
- 02:19understand because I saw the list
- 02:21that her husband is watching you,
- 02:22so you better do a good job.
- 02:24And but the most important thing is
- 02:26that that which is also the proud mom
- 02:28of two beautiful kids who we have been
- 02:30seeing growing here, Daisy and Damien.
- 02:33So would you take it away?
- 02:44Thank you for that kind introduction.
- 02:49Umm.
- 02:54Ohh sorry. 2nd.
- 03:03All right. So I'm excited to talk to
- 03:06you all about my work investigating
- 03:09the utility of digital tools,
- 03:12not only for risk assessment,
- 03:13which is the focus of this talk,
- 03:15but also for intervention
- 03:18development and delivery,
- 03:20specifically focused on addressing
- 03:22adults and substance misuse.
- 03:25And all of this really is framed.
- 03:27Under the umbrella of increasing access to
- 03:30care, I think a lot about access to care.
- 03:33I grew up in a country where access
- 03:35to care was pretty challenging,
- 03:37and so I thought a lot about it growing
- 03:40up also as a resident and trainee,
- 03:44I was also really struck by how delaying
- 03:47access to care really leads to adolescence,
- 03:52presenting very late in disease,
- 03:54but also how difficult it is
- 03:56to manage when kids present.
- 03:58So within that framework is where
- 04:00where I where I land and how I
- 04:03will be framing the talk today.
- 04:05And I have an outline thinking
- 04:07together with you all about why,
- 04:09when,
- 04:09where and what are the barriers
- 04:11with identifying kids early.
- 04:13And I will focus mainly on 2 digital
- 04:15tools which have which I'm working on,
- 04:18which is game based and the electric the
- 04:20use of the electronic health records.
- 04:24And so when I say substance misuse,
- 04:25I mean unhealthy substance.
- 04:27Use of alcohol or drugs to relieve stress,
- 04:31alter reality or bring about pleasure.
- 04:33Using any way not prescribed by a doctor.
- 04:35Use without one's own prescription,
- 04:37using greater amounts, small often,
- 04:38or longer than told to take.
- 04:41And this affects 3.7 million adolescents,
- 04:43as is the national Survey of Drug
- 04:45Use and Health, which equates to
- 04:46about one to two in $10 cents.
- 04:48So it's common, although the average
- 04:50age of onset is about 15 to 17 years,
- 04:53it can occur earlier.
- 04:54And we know that younger age of onset
- 04:56is associated with a greater likelihood
- 04:59of developing a substance use disorder.
- 05:01Outcomes are worse.
- 05:03The consequences are dire.
- 05:04So in the last two years we've seen
- 05:07we're dealing with a crisis, right?
- 05:09And drug overdose rates has
- 05:11risen by 1 / 100%.
- 05:13If we look at the media
- 05:15monthly overdose deaths,
- 05:16it's associated with overdose,
- 05:17which can happen at the first time,
- 05:19the first time someone misuses a substance
- 05:22associated with comorbid mental disorders.
- 05:24Both as as increases the
- 05:27risk for substance abuse,
- 05:29but also as a consequence and
- 05:31of course associated with.
- 05:33Or functioning like school dropout
- 05:35legal problems for relationships.
- 05:37Also,
- 05:38the time between when disease staff
- 05:42seems sad and initial treatment seeking.
- 05:45Initial treatment seeking is on average.
- 05:48This study done by Tesla,
- 05:49which has reached really fund did they lead?
- 05:52The National Comorbidity Survey was 16 years.
- 05:57And I know you will agree that that's
- 06:01that's unacceptable and it underscores the
- 06:04importance and need to identify people.
- 06:07Adolescence, early substances used
- 06:09typically occur starts in adolescence,
- 06:11which is which is why the focus.
- 06:14Also less than 10% in need of
- 06:16treatment receive it in 2021.
- 06:18The number for adults since
- 06:1912 to 17 years was 3.5%.
- 06:22So.
- 06:23Adolescent substance misuse is a major
- 06:25public health problem problem and most in
- 06:28need of treatment are not receiving it.
- 06:31If we've got to think about how might we,
- 06:33you know, start to solve this problem,
- 06:35one of the things that we
- 06:36might think about like where,
- 06:37where,
- 06:38where are adolescents?
- 06:4196% are enrolled in schools,
- 06:43not necessarily attending schools,
- 06:44but I6I enrolled in school,
- 06:46so there might be a way to
- 06:48like engage contact them.
- 06:5095% have access to a smartphone,
- 06:5291% are seen in primary care annually.
- 06:5590% are lined daily and 90% play video games.
- 06:59So, umm, I think we need a systemic
- 07:01model for addressing substance misuse.
- 07:04And what I mean by systemic model is a model,
- 07:07a national model that
- 07:08screens all adolescents,
- 07:10triages them based on their risk of use.
- 07:12No substance misuse,
- 07:13and so therefore it needs primary prevention,
- 07:16at least substance misuse,
- 07:18secondary prevention,
- 07:18substance use disorder treatment. Umm.
- 07:22And I think what digital tools can do,
- 07:28we'll talk a bit about that,
- 07:29how they can help with these.
- 07:30But one of the questions that come up is,
- 07:32well we already have a lot of
- 07:34kids who are struggling and we
- 07:36don't have enough providers.
- 07:37So this is only going to increase the
- 07:40number of kids who who were identifying.
- 07:42But I I would say that I think that
- 07:44the fact that we're not identifying
- 07:46them early is contributing to the
- 07:48number of kids that we're seeing
- 07:49who are really ill and at that time.
- 07:52It's really difficult to address symptoms
- 07:55as opposed to like if you catch them early.
- 07:58One of the systematic reviews we did earlier,
- 08:00some years ago,
- 08:02showed that interventions digitally
- 08:04delivered interventions that deliver
- 08:06universal or targeted interventions were
- 08:08actually more likely to be effective,
- 08:11which I think speaks to other
- 08:13findings from other studies that
- 08:16data interventions can adequately
- 08:18target adolescents who have present
- 08:20with mild to moderate symptoms.
- 08:23As opposed to like severe disorders
- 08:25which need which you you need more than,
- 08:28you know, standalone digital intervention.
- 08:32And so, you know,
- 08:33the car as opposed to sustained model,
- 08:36what we do, what we have,
- 08:38where the model that we have is
- 08:40routine recommendation by Samsung,
- 08:41the American Academy of Pediatrics
- 08:43to screen routinely at annual
- 08:45primary care visits.
- 08:47And the way this happens is you,
- 08:49you know through the expert
- 08:50model where you screen,
- 08:51you have a proof intervention
- 08:53and then you refer to treatment.
- 08:54All of this is required.
- 08:56The primary care provider does this.
- 08:58Some systems do differently where there's
- 08:59someone in there who can deliver.
- 09:01Of intervention, but many,
- 09:02many times it falls on the shoulders
- 09:04of the primary care provider.
- 09:05There are no universal screening in schools.
- 09:07Schools do schools once,
- 09:08but they do whatever they can.
- 09:10It's not systemic at all.
- 09:13So what are the barriers?
- 09:15Many providers are not screening
- 09:17for substance misuse.
- 09:18There are time constraints,
- 09:20there's lack of reimbursement.
- 09:21It seems that every time we want
- 09:23to do something else that is
- 09:25prevention or preventive wise,
- 09:27we add some one more thing that
- 09:29primary care providers have to do.
- 09:31And so primary care providers have
- 09:32to triage and decide what they're
- 09:34going to prioritize in their visit,
- 09:36which might be appropriately informed
- 09:39by the presenting complaint and so.
- 09:42Provide us some providers have
- 09:44reported lacking knowledge
- 09:46about what screens to use the system.
- 09:48The workflow is in there to
- 09:50actually make this happen.
- 09:51What are the resources?
- 09:52I don't have resources of identifying
- 09:55how to figure out what to do.
- 09:56Occurrence not always aware of of of
- 09:59substance misuse among their adolescence.
- 10:01Adolescence are worried about disclosing
- 10:02this for the first time with their
- 10:05parents being present so they're not
- 10:07always forthcoming for many reasons.
- 10:08The stigma there's no privacy in the clinics.
- 10:12Umm, and so I'm saying I'm suggesting
- 10:14that you talk to us, mere Canadians,
- 10:16why some of these barriers?
- 10:18There's wide reach.
- 10:19You can automate this.
- 10:21You can alleviate provider burden.
- 10:23This can happen at any time.
- 10:26The study by night at all showed
- 10:28that adolescents are more honest
- 10:29about the substance misuse when
- 10:31completing digital screeners and
- 10:33paper screens compared to interviews,
- 10:35and there's potential for electronic
- 10:37health record integration.
- 10:39We could potentially build an
- 10:41automated system that identifies
- 10:42risk as it as it emerges,
- 10:44which would be ideal.
- 10:46Funnel appropriately,
- 10:47deliver an intervention if it's
- 10:48a standalone for multi moderate,
- 10:50figure out a way to deliver or funnel
- 10:53to to treatment for those who need.
- 10:56Specific treatment by a trained personnel.
- 10:59So what might an ideal digital
- 11:02Screener look like?
- 11:03I would suggest that it would be up,
- 11:05you know,
- 11:06objective as opposed to self report
- 11:07will be effective at identifying
- 11:09what you're trying to measure.
- 11:11So substance misuse in this case.
- 11:12It will be scalable and it will
- 11:15be accessible at all times by
- 11:17whoever needs needs to access it.
- 11:20So my my proposition is that games may
- 11:25offer an objective and effective method
- 11:27for identifying at risk adolescents.
- 11:29And this is based on the premise
- 11:32of of metrics which experts call
- 11:34digital biomarkers that are that are
- 11:37captured by the by the game software.
- 11:39And I like this definition of game
- 11:42digital biomarkers which is which
- 11:43defines it as consumer generated
- 11:45physiological and behavioral measures
- 11:47collected through connected digital
- 11:49tools that explain influence or
- 11:51predict health related outcomes.
- 11:53So one example that has been used now
- 11:56is being used is motor performance
- 11:58in games and the identification
- 12:00of Ellie Parkinson's. Umm.
- 12:02And so could we do something similar?
- 12:08Games collect a lot of metrics and
- 12:09we'll talk a little more about the
- 12:11work that I've been doing around this.
- 12:13But games collect a lot of metrics,
- 12:15and some of the metrics for example
- 12:17are like time to complete a task,
- 12:19accuracy of choices.
- 12:20Those task may be informed by
- 12:24cognitive processes such as maybe
- 12:26working memory or inhibitory control,
- 12:28which we know are implicated in development
- 12:31of substance misuse and are also in
- 12:35in impacted by misuse of substances.
- 12:38And so if we're going to use games to
- 12:40measure cognitive function or identify
- 12:42kids who are at risk for substance misuse,
- 12:45are they valid?
- 12:46So we did a systematic review and meta
- 12:48analysis to assess the validity of game
- 12:51based assessments of cognitive function.
- 12:53This has been accepted in
- 12:55progress in brain research.
- 12:57We looked at studies examining game
- 12:59based assessments among children
- 13:01and adults and zero to 17 years,
- 13:03but four major questions
- 13:05general game characteristics,
- 13:06cognitive functions that were measured,
- 13:09how, what was the validity
- 13:10and how did they compare.
- 13:11They used in the studies used pairwise
- 13:13correlations and we're looking at factors
- 13:15that may influence the validity of.
- 13:17Game just assessments would define
- 13:20validity by criterion validity.
- 13:22So how well does a new measure
- 13:25compared to an to a previously
- 13:27validated measure using you know?
- 13:30Here using pairwise correlation,
- 13:32so pairwise correlations between games
- 13:33that measured specific cognitive
- 13:35functions and traditional assessments.
- 13:37We did a meta analysis of specific
- 13:39to these games had many tasks and
- 13:41so we only did a meta analysis of
- 13:44games that measured specific tasks.
- 13:46So an impact task for working
- 13:48memory to a traditional and back
- 13:51task measuring working memory.
- 13:52We're also interested in things that would
- 13:55affect validity and we organized this
- 13:56around things at the person level like age,
- 13:59sex, race,
- 13:59how the game was delete,
- 14:02where the game was delivered,
- 14:03home school clinic,
- 14:04and how the how the game itself.
- 14:07Operated one of the things I'll talk
- 14:09about the scarring analytical method.
- 14:11So you could you could you could
- 14:13do a task and basically measure
- 14:15for the impact test for example
- 14:17how many errors or go no go task,
- 14:20how many errors were made when
- 14:21this person was doing the test.
- 14:23As opposed to like using collecting
- 14:25all the metrics in a game and
- 14:28using an analytic machine learning
- 14:30predictive model to predict cognitive
- 14:32function for example.
- 14:34So we extracted all of these metrics,
- 14:36type of game, duration of gameplay,
- 14:38narrative, storyline.
- 14:39So one ways in which people are trying
- 14:43to make screen assessments more
- 14:45palatable is to gamify, for example.
- 14:47And one way in which they gamify it
- 14:49is to include a narrative storyline,
- 14:51follow Mr.
- 14:51X as it goes on a plane,
- 14:53and then while that is happening
- 14:56you have different cognitive tests.
- 14:57And so I was interested in whether
- 15:01this influenced the validity of game.
- 15:03Especially since I'll talk about my
- 15:05study which actually uses a narrative
- 15:07based game and we extracted this
- 15:09current method like I talked about
- 15:11the study side mode of delivery and
- 15:14this year's traditional validated tests
- 15:16like the West, Kaufmanns, Baileys.
- 15:19There were eighteen games across
- 15:2020 studies, 17 serious games,
- 15:22which means that they were specifically
- 15:24designed to measure cognitive function,
- 15:26and one commercially available game,
- 15:28Minecraft, which was assessed for its
- 15:30utility in assessing cognitive function.
- 15:32And compared with traditional assessments.
- 15:34The duration of Gameplay varied,
- 15:37So we can do much, much more with that.
- 15:39There were five games to use narrative
- 15:41story Line 6 studies of 20 studies,
- 15:43which is the predictive model.
- 15:45You can see the wide range of sites,
- 15:47the delivery mods. Words.
- 15:49Most of them were through computers
- 15:52and we extracted shout out to Megan
- 15:54and ISA for helping with extracting
- 15:57all of this coral correlations.
- 15:59But we extracted.
- 16:02375 pairwise correlations across the
- 16:04street difference through 20 studies.
- 16:0775% of these were significant.
- 16:10Working memory was the most common
- 16:13cognitive function measured,
- 16:15followed by attention,
- 16:16inhibitory control and visual spatial skills.
- 16:19The meta analysis just quickly
- 16:22while on the low to medium range,
- 16:23which you might say compares
- 16:25to other validation studies.
- 16:27But for attention it was
- 16:280.3 inhibitory control 0.3,
- 16:32my working memory at the best at 0.4.
- 16:36We did very basic frequency high
- 16:40square frequency comparisons by by
- 16:42correlations by these different
- 16:44factors and we found no differences
- 16:48by sites and format of delivery.
- 16:50But we found that adolescents tended to
- 16:52play older adolescents tend to play better.
- 16:54As you would expect.
- 16:55As you grow older,
- 16:57you would you your cognitive
- 16:58process will get better and you
- 17:00will play better in the game.
- 17:01And also as you would expect,
- 17:03a producer of a prediction model was
- 17:05more likely to yield significant.
- 17:07Solutions as you would expect,
- 17:08since they were specifically
- 17:10identifying metrics, right?
- 17:13But also the inclusion of a narrative
- 17:15story lines seem to be more associated
- 17:17with non significant correlations.
- 17:18So I wonder about whether
- 17:21that was distracting.
- 17:22All this to say in general is that
- 17:25that that that there are factors
- 17:27that influence the the how valid
- 17:29game based games are for assessing
- 17:31cognitive function is is the takeover.
- 17:34We were interested in assisting for
- 17:37race and none of the studies did
- 17:41reviewed reported on race and ethnicity.
- 17:45Most studies as you can see here
- 17:48found effect differences for age.
- 17:49Gender was really around spatial
- 17:52reasoning and ability,
- 17:53which I think relates to that.
- 17:56Boys are more exposed to buy their
- 17:58toys special task as opposed to
- 18:00like a biological difference and
- 18:02then prior exposure to gaming.
- 18:04Technology also influence which
- 18:06we'll talk about also.
- 18:08So if.
- 18:09If you can learn from the game,
- 18:11is it is it still?
- 18:13Can it still be useful as a screening tool?
- 18:18And so I talked about this unexplored
- 18:20factors which we we need to be thinking
- 18:23about and we need to be assessing for
- 18:26for widespread we're talking about
- 18:28scalable and scalability of this tools.
- 18:30So in summary, many adults and such risk
- 18:33for substance misuse are not identified.
- 18:35The use of digital tools
- 18:37can alleviate some barriers.
- 18:38Cognitive dysfunction is associated
- 18:40with substance misuse.
- 18:42Video games can measure cognitive function.
- 18:45So it may be a potential tool for
- 18:47identifying adult center to risk
- 18:48for substance misuse via measure of
- 18:50indices that correlates with cognitive
- 18:52functions that are also implicated
- 18:54in development of substance misuse.
- 18:57So this is one of the basis for our
- 18:59proof of concept study and the central
- 19:01question is can data collected during
- 19:03gameplay be used to identify adult
- 19:05centered risk for substance misuse?
- 19:08Umm.
- 19:09Central hypothesis is that adolescence
- 19:11with higher risk of substance misuse
- 19:13will perform worse on the video game
- 19:15and demonstrate poorer cognitive
- 19:16function compared to adolescence at
- 19:18a lower risk for substance misuse.
- 19:20We've already established that
- 19:22cognitive function influences how you
- 19:24perform in a game and also influences
- 19:26your risk for substance misuse.
- 19:28So we're using play forward game
- 19:29developed in the play to Prevent Lab
- 19:31in narrative based game initially
- 19:33designed to target HIV and high risk
- 19:35behaviors like substance misuse.
- 19:36It has 12 levels and five mini games
- 19:39here shown at the bottom here.
- 19:41Each mini game has 10 levels.
- 19:43We'll talk a little bit about that
- 19:45and players and stars and points has
- 19:47been previously tested where we had
- 19:49160 where they were $166 cents each,
- 19:5311 to 14 who played play forward.
- 19:55There were 43% black adolescents.
- 19:5815% fifty 6% Hispanics, Hispanic adolescents.
- 20:03So in the I will try and walk through
- 20:05the point to show how perhaps some
- 20:08of these metrics may correlate
- 20:10with cognitive processes.
- 20:11And so in the no sense mini game
- 20:14an adolescent has a challenge and
- 20:16they have to decide the statement
- 20:18presented to them about drug use
- 20:20or drug misuse and they have to
- 20:22decide if this statement is true
- 20:24false and or an opinion and so you
- 20:27can imagine that they have some of
- 20:29it is influenced of course by their
- 20:31their prior existing knowledge but.
- 20:33How quickly can they retrieve
- 20:35the information they know?
- 20:36Are they going to do that or are
- 20:38they going to just choose an option?
- 20:40Impulsivity, perhaps,
- 20:41and how does that influence how well
- 20:44they perform as they're playing in the game?
- 20:47They have feedback,
- 20:48they get feedback.
- 20:49And so you can imagine that if that
- 20:51people will do better over time,
- 20:53unless they don't really don't
- 20:55care whether to do better or not.
- 20:56And can we seize those differences apart?
- 21:00Umm,
- 21:00in the People's Sense mini game this
- 21:03this player has to decide where to
- 21:06place their friend on friendship
- 21:08circles and how they decide that ideally
- 21:11should be influenced by people's skills,
- 21:13which may reflect whether they
- 21:15are low risk or high risk.
- 21:17So for example, how do you observe
- 21:19people's skills while Jaden is
- 21:20always hanging out with Dante,
- 21:21but Dante happens to be so
- 21:23wasted at the party last night.
- 21:25Is he someone you wants and
- 21:27you're very close circle?
- 21:29So when you decide that's the play,
- 21:31it gets more complex as you
- 21:33go through higher levels,
- 21:34but you can imagine that a player
- 21:36has to keep that information.
- 21:37You can say they can always go back
- 21:39and click and look at the risk,
- 21:41but how quickly you advance in this
- 21:43game depends also on how much of
- 21:46that information you can keep within.
- 21:48And when they finish placing
- 21:49friends in their circle,
- 21:51they then have invites that they
- 21:53get and the invites that they get.
- 21:56They have to decide whether
- 21:57this is a good invite.
- 21:59Very risky invites and depending
- 22:01on whether they decline or accept,
- 22:03they get stars.
- 22:04So if you accept like
- 22:05invites that are very risky,
- 22:07you can have three strikes in your house.
- 22:11And so I'm we myself,
- 22:15Megan Isabella played the game and
- 22:18page by page of the game reviewed.
- 22:21What are specific metrics in the game that
- 22:24may be influenced by cognitive processes?
- 22:27And so, for example,
- 22:28in the deciding your friends,
- 22:30for example,
- 22:30in people's sense,
- 22:31checking out like this time spent
- 22:34checking PS characteristics and
- 22:36there's you have to correctly set
- 22:38peers into right social circles,
- 22:39and we're hypothesizing that
- 22:42these domains are probably
- 22:44influencing those processes.
- 22:47And also when you are accepting and rejecting
- 22:50invites correctly accepting or declining.
- 22:53Um,
- 22:53that these processes,
- 22:55this cognitive processes and domains
- 22:57are influencing how well adolescence
- 23:00perform in this tasks in the game.
- 23:03You can also see that there are constructs,
- 23:05so there's a time construct,
- 23:07and there's also an accuracy conduct
- 23:09time constructing yellow and the
- 23:11accuracy constructing green.
- 23:14And so. The the first game from
- 23:18this study be butanol, that is,
- 23:20can we identify them metrics in the
- 23:22game that are predictive of substance
- 23:25misuse and can we derive a prediction
- 23:28model using those identified metrics?
- 23:30We used 166 participants.
- 23:32Like I talked about.
- 23:33We had two outcomes,
- 23:35substance misuse and self
- 23:36efficacy to refuse drugs.
- 23:38Sometimes it's used was already measured
- 23:40using the youth Risk Behavior Survey.
- 23:42There were twenty questions related
- 23:44to alcohol and drug use and we'll
- 23:46talk a little more about this,
- 23:48but some of those questions included
- 23:49if I tried using the cigarettes,
- 23:51which I think contributed to this
- 23:53being overall a low risk group in
- 23:55terms of like if you used once you
- 23:58were you were considered high risk.
- 24:00Um, based on just how many?
- 24:02The variance in the sample and then
- 24:06self efficacy to refuse drugs was
- 24:08measured using the door scale and
- 24:10we dichotomized these two outcomes.
- 24:14We use the the variance
- 24:16threshold metal method to drop
- 24:18all metrics with zero variance.
- 24:19So if they have no variance then they
- 24:21are likely to differentiate the two
- 24:23groups between low and high risk.
- 24:25And we also dropped some variables
- 24:27that had very high multicollinearity
- 24:30and used this machine learning
- 24:32technique called cross validation
- 24:33which splits the data and then splits
- 24:35the data even more and and checks
- 24:37to make sure that how the model
- 24:39performs in one set of data is the
- 24:41same across multiple sets of the data.
- 24:43It's a very small sample for people
- 24:45who do machine learning statistics as
- 24:47one single is like very small sample.
- 24:49Usually you want to be using
- 24:52samples 600 and above.
- 24:53And so we were limited in the amount of
- 24:56like can we examine race for example,
- 24:59which is something that I wanted
- 25:00to examine other other models,
- 25:01the same between black and
- 25:03white adolescents for example.
- 25:05And then we tested these six different
- 25:08models and computer AUC values.
- 25:10AUC value tells you how well
- 25:12your model is doing.
- 25:13And 0.5 usually means that
- 25:16it's not doing anything,
- 25:180.6 means that it's performing moderately OK,
- 25:20and 0.7 usually means this
- 25:22is a pretty good model.
- 25:25So we excluded 6 um log files that were
- 25:30corrupted or were from adolescence.
- 25:33We had there were mostly mostly corrupted
- 25:36or were incomplete and based on the final
- 25:39sample one in three adolescents had high
- 25:41risk or causing the high risk of substance
- 25:44misuse and wanting about wanting to
- 25:46have poor self efficacy to refuse drugs.
- 25:48We ultimately had 285 in
- 25:51game metrics after cleaning.
- 25:53So our first outcome,
- 25:55a model was not good.
- 25:57So the model didn't predict what didn't
- 26:01predict substance misuse among adolescents.
- 26:04Umm. And but the second outcome
- 26:08self efficacy to refuse drugs.
- 26:10The logistic regression model seem
- 26:12to perform relatively well across
- 26:15multiple and was stable across multiple
- 26:17cuts of the data with an AUC of 0.6.
- 26:22When we looked at the model,
- 26:24when we looked at what was contributing,
- 26:26what metrics were contributing
- 26:28to this prediction?
- 26:30What I take from here is that most
- 26:32of them happened at the beginning.
- 26:34So zero level 0, there were ten levels,
- 26:36zero level 0 to 9 and most of these
- 26:38were happening at the beginning
- 26:39of the of the game.
- 26:40Which again speaks to like can these be
- 26:43used as a can just really be used as a
- 26:46screening if it identifies if it can,
- 26:48if your performance can change over
- 26:50time and is if your performance
- 26:52changing over time.
- 26:53Is that reflective of an improvement
- 26:55in function that actually influences
- 26:57substance misuse or not?
- 26:58Many questions are raised right?
- 27:01So in summary I think there
- 27:02are outstanding questions.
- 27:03I think we found certain game metrics
- 27:06were predicted of self efficacy to refuse
- 27:08drugs among adolescents aged 11 to 14,
- 27:10but not drug misuse.
- 27:11I think this was an overall
- 27:13overall low risk sample.
- 27:15Game based features may be more
- 27:17useful as monitoring metrics
- 27:18during an intervention for example,
- 27:20like if you embed them as opposed
- 27:22to screening, but if you embed.
- 27:24Them into an intervention and you
- 27:26use machine learning algorithms
- 27:28to personalize interventions,
- 27:30and you've documented at baseline
- 27:32where people have deficits.
- 27:33Could you then use that as a monitoring
- 27:35over time of the improvement?
- 27:37But then you also have to show
- 27:39that the the improvement is related
- 27:42to actual improvement in risk.
- 27:46And then we probably need better game
- 27:48behavior that is more reflective
- 27:50of substance misuse.
- 27:52Some of the work that people are
- 27:54beginning to think about is like
- 27:56are there can you embed cues within
- 27:59a game and and can you use more
- 28:01biometric measures and would that
- 28:03be more reflective as opposed to,
- 28:05you know,
- 28:06how people are performing in a game,
- 28:08for example. So there's definitely more work.
- 28:11I think further investigation is
- 28:13needed at this algorithm is going to be.
- 28:15Finally,
- 28:15valid whether the hypothesis may
- 28:17be at play that account for these
- 28:20predictions algorithms performing
- 28:21similarly between among black
- 28:23adolescents as opposed to white adolescents.
- 28:26Umm.
- 28:28One of the things we're going to do so,
- 28:29so far we've we've looked at a precise
- 28:31prediction for substance misuse,
- 28:32right. But we're our hypothesis is that
- 28:35this is influenced by cognitive processes.
- 28:37But we haven't tested
- 28:38for cognitive processes.
- 28:39So we're going to embark on a
- 28:41pilot to see if those same mackers,
- 28:44we can compute the score using the
- 28:47logistic regression model and if those
- 28:49are actually associated with executive
- 28:51functioning measured by actual tasks
- 28:53like the impact test and the go,
- 28:55no GO task among.
- 28:5714 to 15 years old.
- 28:59So we'll see.
- 29:00We'll see what that data tells us.
- 29:04So in addition to games,
- 29:07we talked a lot about games.
- 29:09I think I think I got you know,
- 29:10I presented the slide where I say let's
- 29:13meet adolescence wherever they are,
- 29:14how they are engaging with the world.
- 29:17And so you know the games I one of
- 29:19the areas that I've been thinking
- 29:21about is how do we use the electronic
- 29:24medical record to identify risk.
- 29:26Umm, and our rush risk of substance
- 29:29misuse rationale is that the you know,
- 29:32the HR is already in use.
- 29:34It has vast amounts of data and
- 29:37these that are routinely collected.
- 29:39We don't need a different process
- 29:40for collecting this data.
- 29:41It's already happening.
- 29:44There are two types of data
- 29:46that occur that you can.
- 29:47I mean there's it.
- 29:48There's a large debate about
- 29:49the kinds of data in the HR,
- 29:51but largely there's two
- 29:52kinds of data in the EHR,
- 29:54structured data and unstructured data.
- 29:56Structured data you might say like things
- 29:59that someone selects from pre populated,
- 30:02it's already in the system
- 30:04and you select all.
- 30:05This person has an alcohol use
- 30:07disorder you selected as opposed to
- 30:09like a structure where a provider is
- 30:11imputing what they think and data.
- 30:14The type of data is important from
- 30:18a from a from the point of trust.
- 30:20And we talk a little bit about about trust,
- 30:23like what data can we trust?
- 30:25Is the problem,
- 30:26can we trust the problem list?
- 30:28Is it always complete 80%?
- 30:32There is not.
- 30:34And is it nice thing to load?
- 30:39Um, can we,
- 30:40you know or or do we trust the
- 30:42clinical notes at the clinical notes,
- 30:45what kind of information we
- 30:47get from the clinical?
- 30:48Are they more predictive?
- 30:49The consensus is that we should be
- 30:52using both all kinds of data that
- 30:54we can get from the EHR as long as
- 30:57we're intentional about why we're
- 30:59using them and also intentional and
- 31:01thoughtful about what we find from,
- 31:04you know, whatever models that we find from,
- 31:06from the use of this data.
- 31:08Prior studies have shown that
- 31:10we can use EHR data to predict
- 31:13mental health outcomes as you
- 31:15side health services research,
- 31:17suicide prediction, depression,
- 31:18anxiety and alcohol.
- 31:19And these are findings from two different
- 31:22studies on the left here as one study here,
- 31:25which was among young adults
- 31:27and this was among adolescents.
- 31:29And the models were pretty pretty good.
- 31:32Good enough, I would say,
- 31:34in identifying these disorders
- 31:36among adolescents.
- 31:38So it can be used.
- 31:40I think there are limited
- 31:41studies among the adults and
- 31:42population,
- 31:43particularly using unstructured data.
- 31:45Most of the studies use structured data.
- 31:48And I'm, I'm very interested, you know,
- 31:51I showed this slide about the median
- 31:54time between onset of symptoms and
- 31:58actual initial treatment contact.
- 32:00Is it possible to derive a model
- 32:05that identifies risk as the mergers
- 32:09and then funnel an adolescent
- 32:12appropriately to intervention?
- 32:14It would mean that you have a way
- 32:16to to to determine time to event or
- 32:19time between the onset of symptoms
- 32:22and when has recurrently defined
- 32:25substance use disorder, for example.
- 32:27So I'm I would like to explore
- 32:30that and investigate that and I
- 32:32think there's a lack of focus on
- 32:35disparities and why disparities.
- 32:37Um.
- 32:38Umm.
- 32:42Lack of focus on disparities can
- 32:45cause harm and machine learning.
- 32:46You know, a few years ago we said
- 32:48we thought machine learning was
- 32:49going to solve all our problems.
- 32:51There was truth in it and we would be
- 32:53able to identify every insoluble problem.
- 32:56And now we're finding that machine
- 32:58learning algorithms are inherently biased.
- 32:59And some are. Some are racist and.
- 33:03And so on the left,
- 33:04here we have Google apologizing for
- 33:06having an algorithm that then gets a bug,
- 33:08but then this bug uses for some reason.
- 33:12However it does this, it's able to.
- 33:14It's now identified that now
- 33:16identifies black people, wrongly,
- 33:18as guerrillas.
- 33:20And on the right is this famous people
- 33:23might have known about this study by Obama.
- 33:27Yeah, which?
- 33:29Was looking at the models used in a program,
- 33:33where the program was designed to
- 33:37automatically funnel adults into
- 33:39a program that helped them manage
- 33:42comorbid chronic conditions.
- 33:44And so the algorithm computer the score
- 33:47and the risk score was at 97 percentile,
- 33:51and if you reach that based on
- 33:53the number of chronic conditions,
- 33:54you were automatically funneled
- 33:56into this program.
- 33:58And so you can see that the the the
- 34:01couple line is for blacks and the
- 34:03orange line or white is for the yellows
- 34:06for whites that whites at a lower level,
- 34:09lower number of active chronic
- 34:11conditions were being funneled into
- 34:14the program earlier than blacks.
- 34:16And so, umm,
- 34:17when they when they risk
- 34:19wasn't accounted for.
- 34:20Race is not exactly a very good
- 34:23because we're learning it's not a very
- 34:25good metric for assessing racism.
- 34:27But I think it's a, it's a good start,
- 34:30especially if you're intentional
- 34:32about examining disparities.
- 34:34But they didn't account for that here.
- 34:36They simply just deployed an
- 34:38algorithm based on data that existed.
- 34:40But when they examined,
- 34:43they realized they realized that the.
- 34:46Metric, which is why I,
- 34:48you know,
- 34:49examined the metric like what
- 34:50metrics are actually contributing
- 34:52to our prediction model.
- 34:54So when they examine the metrics that
- 34:56we're contributing to this model,
- 34:57they found that the one of the largest
- 35:01contributor of the model was cost
- 35:03and that whites were more likely to
- 35:06spend more per chronic condition than blacks.
- 35:10Why?
- 35:10Some of the things that like there
- 35:12are many competing priorities,
- 35:14Blacks may not be able to take time off work.
- 35:17To go and see their doctor,
- 35:19whites were more likely to have procedures
- 35:23and inpatients appointment large.
- 35:25This is to say that if if
- 35:27we're not intentional like.
- 35:29Algorithms can do a lot of good,
- 35:32but they can also cost ham
- 35:34and we need to be thinking.
- 35:36Or at least I,
- 35:36as someone who is doing a lot
- 35:38of machine learning research,
- 35:40needs to be thinking about how
- 35:43how these models are used.
- 35:44What informs these models and can we,
- 35:46before we deploy them for, you know,
- 35:48deploy them for prime time?
- 35:50And so the question that we're asking is,
- 35:53can data collected routinely
- 35:55in the electronic health record
- 35:57be used to identify adolescents
- 35:59at risk for substance misuse?
- 36:01And now they are algorithmic
- 36:03differences by racial ethnic groups?
- 36:07We will identify electronic health
- 36:09record data features that predict
- 36:11substance use disorder will derive a
- 36:13model will determine if electronic
- 36:15health record features predictive
- 36:16of substance misuse disorder.
- 36:18So use this sort of default by racial
- 36:20ethnic groups and then we'll try to derive
- 36:22a lot of time so these these features
- 36:25are collected at different time points.
- 36:27When do at what point do you have
- 36:29enough features in the model that
- 36:31you can actually see this person
- 36:33should be further assessed and.
- 36:36What is the length of time between
- 36:38when those at documented and the first
- 36:41determination of substance use is so
- 36:43that they exist right now and also
- 36:45referral for behavioral health services
- 36:47and also determine if that length of
- 36:49time there any racial ethnic differences
- 36:51in those in that length of time?
- 36:53We're going to use data from the
- 36:56Fairhaven Community Healthcare.
- 36:56They have about 100 / 100,000
- 36:59records and we're going to use that
- 37:02training model for predicting SD.
- 37:04We will validate that model among
- 37:06adolescents 12 to 17 years and we'll use
- 37:09both structured and unstructured data.
- 37:11So right now we have IRB approval and
- 37:14we're working through data use agreements.
- 37:19So hope, hope, hopeful to have some
- 37:21of this data and stats get into the
- 37:24nitty gritty nephew in a few weeks.
- 37:27So, in conclusion, a dozen substance
- 37:31misuse is a major public health problem.
- 37:34There are myriad of barriers that
- 37:36preclude early identification.
- 37:37We need to identify adolescents
- 37:39wherever they are and as risk emerges.
- 37:44Talked specifically about video games.
- 37:46I'm interested in all things digital tools.
- 37:49Phones and a lot of there's a lot
- 37:52of work on ER and that's ecological
- 37:56momentary assessment MMA and so that
- 37:59there's there's a wide variety of
- 38:01how we can use digital tools mid
- 38:04adolescence where they are social
- 38:06media for example I was I was I was
- 38:09trying this I was looking yesterday
- 38:10as I was preparing and Googling on on
- 38:13Google like self harm and immediately
- 38:15I Google self harm like the 1st
- 38:18988 if you you know like there's.
- 38:20Regarding working,
- 38:21that is trying to like identify risk and
- 38:24trying to like deliver an intervention.
- 38:28And so I think,
- 38:29you know we need to be thinking about
- 38:31all of these different strategies have
- 38:34I think ideally have a systemic model.
- 38:37And umm,
- 38:38and refine the ones like there's some.
- 38:42I think there's a lot of work to do
- 38:44to refine the use of video games,
- 38:46refine the use of the electronic
- 38:49health record.
- 38:50So there's more research to be
- 38:51done in refining these tools.
- 38:53And ultimately we want,
- 38:54we want the adolescents to
- 38:56live healthy lives.
- 38:57We want them to live highly functional lives.
- 38:59And yeah,
- 39:00whatever we can do to make that a reality.
- 39:04So is all about. So thank you.
- 39:07I will.
- 39:12My family patients,
- 39:14study participants by mentors,
- 39:16collaborators, funders,
- 39:17members of the play to prevent lab.
- 39:20Shout out to Jenny and Fiza who
- 39:23keep the wheels running and yes,
- 39:26I'll take questions.
- 39:33Yes.
- 39:36Stolen.
- 39:46Richard, thank you so much.
- 39:48So as a CL psychologist, I'm absolutely
- 39:50thrilled by this study where
- 39:52you're looking at the electronic
- 39:54health record in primary care. So
- 39:57that is an overwhelmingly rich
- 40:01source of data, everything from,
- 40:03you know, social workers notes
- 40:05to the standardized instruments
- 40:07that are being used at Fairhaven.
- 40:10Do you have a sense of in that vast
- 40:12data set which initially are going to be
- 40:16part of your first pass
- 40:18because we know that at Fair Haven they are
- 40:20using standardized measures of depression,
- 40:22anxiety, suicide risk, social work notes.
- 40:25So I'm wondering how you're prioritizing
- 40:28that vast data in terms of your first pass.
- 40:32Are you using your kind of clinical intuition
- 40:34of what's because you're a clinician,
- 40:36you're amazing clinician of
- 40:37what's most likely to result?
- 40:39In that higher yield, right, right.
- 40:42I do, yes, we're using the,
- 40:44we're using the scales validated skills.
- 40:47So they use craft to identify, to identify,
- 40:50to identify the outcome as you know,
- 40:52as an outcome for prediction,
- 40:54like who is misusing substances.
- 40:57But we're also going to use like
- 40:59all primary care notes, I find.
- 41:01I think the notes are more something
- 41:03I find like the notes are more
- 41:06informative about presenting complaints.
- 41:07Sometimes you don't use the problem lists.
- 41:10Umm.
- 41:10But we're also going to use the problem
- 41:12lists and then we're going to use similar
- 41:15things that have been used in different
- 41:18studies like vital signs and encounters.
- 41:20I mean encounters they had in a year,
- 41:23did they go to the Ed,
- 41:24what did they go to the
- 41:26Ed for inpatient visits.
- 41:27So we're going to be using all of those
- 41:30and those are going to definitely be
- 41:32informed by our clinical knowledge.
- 41:34But also you know the I think
- 41:37the the thing about that is.
- 41:39Useful about machine learning is that
- 41:41it's at its nature is exploratory and
- 41:44hypothesis generating and so informed by
- 41:47that you also want to like get all that
- 41:49you can get because you can learn you.
- 41:55On the one hand you can your your clinical
- 41:58knowledge informs hypothesis which are
- 42:00already existing and you're testing them.
- 42:03But also there may be things that
- 42:04you haven't thought about that
- 42:06the machine learning helps you
- 42:07generate or think about them.
- 42:09Um, that we.
- 42:10So we're balancing,
- 42:11we're balancing those and we'll
- 42:13be collecting as much information
- 42:15as we have access to.
- 42:16Yeah.
- 42:23That was great Bouche and and you
- 42:27know it's such a huge problem that
- 42:29that we really wish you success
- 42:31because it's it's so important.
- 42:33So I was wondering what you thought
- 42:35about kind of what the factors are
- 42:38the skills are that help adolescents
- 42:40you know say no to drugs or or or
- 42:42or lessen their use and and we
- 42:44know that fear doesn't work right.
- 42:46That's been tested forever
- 42:48that that doesn't work.
- 42:49But is it I'm stuck with this is it
- 42:52like learning things or is it just
- 42:55peer group influence and and you know
- 42:57are there really things we could teach
- 43:00that get kids to you know that you
- 43:03could teach on a game or is it the
- 43:05way we get them to think differently
- 43:07after they're playing the game?
- 43:09I'm, I'm I'm just interested in what you
- 43:11what you think you're going to find.
- 43:15So I think that based on based on
- 43:17other studies that have been done,
- 43:19I think that you can one, you can model,
- 43:22you can model behavior in like the
- 43:24same ways that you expect, you know,
- 43:27adults, parents to model behavior.
- 43:29You can model those behaviors in game,
- 43:31in games. You can also teach within the
- 43:34game because they like in the mining games,
- 43:36they are practicing skills like
- 43:38they're practicing how do you refuse?
- 43:41Someone says, oh,
- 43:41let's go to like how do you say no,
- 43:43what things can you say?
- 43:45Um to to circumvent this.
- 43:48Um, sometimes you may not
- 43:50succeed and if you don't succeed,
- 43:51what are the consequences?
- 43:53And the idea is that if you're if
- 43:56you're engaging your cognitive
- 43:58processes in practicing this in
- 44:00within the veteran environment
- 44:02that you may be able to translate,
- 44:04depending you may be able to translate
- 44:06that you will translate this into real life.
- 44:08But I think also there's the
- 44:10part about habit,
- 44:11like the dose like how much,
- 44:12how much practice are they getting?
- 44:16Similarly to how I might learn math,
- 44:18for example.
- 44:18Like if I if I did more of the
- 44:20work of problem sets,
- 44:21then the likelihood that I would know
- 44:23what to do if I'm presented with a
- 44:25different problem set will be high.
- 44:27So how much? How much dose is enough?
- 44:29How much dose translates to
- 44:30a lowering your risk,
- 44:31how much of that then translates to the
- 44:33idea to the fact that these adults and
- 44:36might then practice this in in real life.
- 44:38But also there's also,
- 44:40I think he also alludes to a a big
- 44:43the issue of like this culture.
- 44:45Because there's a huge influence of culture,
- 44:48so you may learn all of this,
- 44:50but like the stigma that's peer like.
- 44:53I might confident enough that I can
- 44:56do that within all of the scenarios
- 44:59and we in view and raise the level of
- 45:02confidence within the games to then
- 45:05ensure that they can also translate
- 45:06this when there's high pressure.
- 45:08That's something that's I think
- 45:10that's something we need to test
- 45:11because indeed it is complex, I agree.
- 45:16Hi, nice talk.
- 45:19I had a couple clarifying questions
- 45:21about the study about the game, so.
- 45:25Can you explain again how you
- 45:27classified whether they were
- 45:29classified as using substances?
- 45:31Did you say it was one time
- 45:33using one cigarette? No, no, no.
- 45:35I there were many questions.
- 45:36There were twenty questions one
- 45:38and and it included cigarettes,
- 45:41alcohol and drugs and it included ever
- 45:44used and also past 30 days of use.
- 45:47OK. Yeah. And all of those.
- 45:49So the, it was such a low risk
- 45:51sample that all the all those
- 45:53who said no for all of them were
- 45:55essentially in the low risk group
- 45:57and anyone who endorsed any of
- 45:58that went into the high risk group,
- 46:00which yeah which is why we're
- 46:02going to do it more with the pilot.
- 46:04We're going to have a more high risk
- 46:06sample like everyone will be misusing
- 46:08substances at some degree of frequency.
- 46:10And are you thinking of because
- 46:12I also was thinking about the
- 46:14age range from 11 to 14 but.
- 46:16Yes there are some kids that
- 46:17are starting to use that young
- 46:19unfortunately more all the time but
- 46:20I think that they'll start you know
- 46:22there are a whole group of kids
- 46:24that don't start until they get
- 46:26to high school and that's really
- 46:28when it when there's more risk.
- 46:29So I just wondered if you're thinking
- 46:31of going up a little little higher
- 46:33in the age range we are so the
- 46:35pilots is going to be between 14
- 46:37to 15 year olds and we wanted to
- 46:39be careful not to you know we're
- 46:40I I showed how age can in the age
- 46:43can influence how they perform in
- 46:45the game and such that if it's.
- 46:46If you're using older kids,
- 46:47gonna be so easy that you're really
- 46:49not getting at the processes.
- 46:51And so we're we're looking at 14 to
- 46:5315 also because of the feasibility
- 46:55like you can at least get all
- 46:57of them in a high school,
- 46:58but they would be high school
- 47:00students who are 14 to 15 years.
- 47:02Last question, sorry.
- 47:03I just thought too about the the
- 47:06reasons that kids start to use right,
- 47:08so that we've talked a lot,
- 47:09it sounds like we're talking a
- 47:10lot about the pressures, right,
- 47:11of other in the peer situations,
- 47:13but there are kids that that's not
- 47:15necessarily how or why they start.
- 47:17And so I just wonder if that's
- 47:19something you've thought about
- 47:21in terms of how to integrate?
- 47:22Those sorts of risk questions
- 47:24related to coping strategies
- 47:26or stress levels or you know,
- 47:28reasons that kids start,
- 47:29you know,
- 47:30nipping out of their parents
- 47:31cabinet at home or stuff like that,
- 47:32that doesn't have anything to do with
- 47:34them being at a party or being with friends.
- 47:37Right.
- 47:37I think the interventions do all like address
- 47:40a lot of the different risk situations.
- 47:43We just,
- 47:43yeah,
- 47:43this was just a sample of,
- 47:45but intervention interventions
- 47:46usually address a wide range of of
- 47:49risk and influence by like
- 47:51focus groups that make.
- 47:52The game story lines more
- 47:54reflective of their own
- 47:56experiences, but yes, agreed.
- 48:01Sort of PBA on two of the previous questions.
- 48:05This is a very important initiative for
- 48:08us to be hearing about those of us who
- 48:11have been around and been struggling
- 48:13with this issue for 50 years or more.
- 48:15It's easy to get very habituated
- 48:18to the discouraging components of
- 48:21how we have failed repeatedly this
- 48:23population no matter what we've tried.
- 48:26So the the fresh creativity that you
- 48:28bring to this is extremely welcome and
- 48:31don't let anybody talk you out of it.
- 48:35And one of the questions that
- 48:37I'm raised in my mind is that.
- 48:39I think some of the best.
- 48:44Diagnostic work about substance abuse
- 48:46in this age group is done by peers.
- 48:50They're often extraordinarily accurate
- 48:52talking about their friends and talking
- 48:55about what they see in their friends,
- 48:58and I wondered if you have a multiplayer
- 49:00game in your future where you could expose
- 49:03this to a larger group of problem solvers.
- 49:08Love to I would love to. Yes.
- 49:11Um, multiplayer family based games.
- 49:13Yes. Yes I think I I think we should
- 49:16be meeting adolescence where they are.
- 49:19We should, it should be informed
- 49:20by what we know about risk.
- 49:22I think we should use multi modality.
- 49:24And yes, absolutely curious.
- 49:28We have a. Sure. Kim,
- 49:33can you hear us? Can you unmute?
- 49:38Hi, uchi. I have a question for you.
- 49:44I was really interested what
- 49:45you were saying about like uh,
- 49:47it was really fascinating that you
- 49:48were able to pick about apart a
- 49:50lot of this by kind of thinking
- 49:52through how kids need to adjust to
- 49:53game play before they, you know,
- 49:55thinking about how those biomarkers
- 49:57might be relevant to kind of address
- 50:00you know or identify at risk players.
- 50:03So I'm curious your thoughts when
- 50:05you have like if you have a brief
- 50:08intervention like a brief one or
- 50:10two hour game based intervention,
- 50:12how you might get over that barrier?
- 50:14Um, do you in terms of like collecting
- 50:16data to try to kind of gather that
- 50:18information around at risk youth,
- 50:20are you suggesting that?
- 50:21It may not be a good idea to look
- 50:23at that early game play and maybe
- 50:25looking like at the full game
- 50:27plays to change over time.
- 50:28Or are you or are you thinking
- 50:30it may be more valuable to look
- 50:31after somebody kind of salad and
- 50:33learn the ropes and gotten through
- 50:35several levels later in the game?
- 50:37I I think we should look at all
- 50:39of it because I I think that.
- 50:41So one of the questions I'm I'm
- 50:44wondering about is that is the
- 50:46difficulty of overcoming that initial
- 50:48difficulty is that influenced by
- 50:51difficult you know difficulties
- 50:53and cognitive processing or is it
- 50:55just that we're just trying to get.
- 50:57I'm just trying to learn how this game works.
- 51:00We haven't really tested if if there's
- 51:02a difference with that and if they settle,
- 51:06if they settle.
- 51:07Like is that?
- 51:09The rate of settling, is that also
- 51:12influenced by baseline cognitive function?
- 51:15I don't know.
- 51:16I think that those are all questions
- 51:18that need to be, need to be,
- 51:19and need to be answered for us
- 51:21to determine when.
- 51:23I do think, though,
- 51:25that if learning occurs.
- 51:27If learning from the game occurs,
- 51:29and it doesn't influence risk like that,
- 51:32that that risk doesn't get better as you're
- 51:35learning like it's the couple from it,
- 51:37then it's not a good metric for
- 51:39measuring risk for substance misuse.
- 51:46Thank you, Kim and thank you for
- 51:48helping being such a good mentor
- 51:50to which we have another question
- 51:52from Doctor Christine Emmons.
- 51:54Christine and if you
- 51:56do you have plans to develop
- 51:58games that tag your treatment.
- 52:00Oh, sorry about that.
- 52:00Christine do you want to
- 52:01ask your question and if you if you.
- 52:05Yes. So my question is do you have
- 52:07any plans to to create games at
- 52:10Target treatment or integrated
- 52:13diagnostics with treatment?
- 52:16Um. I mean, ideally we would have a model,
- 52:19we'll have. Personally,
- 52:22I think about prevention. I do.
- 52:25But but if we think about the
- 52:27problem of substance misuse,
- 52:28we should all be thinking about
- 52:30how we also target treatment,
- 52:32and so I think that those are
- 52:35possibilities, especially.
- 52:36If we can, if there's a model,
- 52:39you know my mind,
- 52:41there's a model that funnels
- 52:43appropriately and but we also need
- 52:45you know I also mentioned how self
- 52:48standalone digital interventions may
- 52:50not be very effective for treatments,
- 52:53you know, for a severe substance
- 52:55use disorder and treatments.
- 52:57So I think we need more.
- 52:59Most of the studies that have
- 53:00been done so far are showing that
- 53:02they are useful as adjunctive,
- 53:03especially if you're having like
- 53:05a maybe zoom televideo treatment.
- 53:07And then you have these as perhaps
- 53:10assignments at John Adjunctive that
- 53:12help a person practice some of these
- 53:14skills that we're talking about.
- 53:16So as an adjunctive treatment,
- 53:18I think those are,
- 53:19those are areas where due to interventions
- 53:21can be really high yield, I think, yeah.
- 53:25But of course I'm open.
- 53:27I'm open to a possibility.
- 53:30So maybe building on some of the
- 53:32comments earlier on and you talked
- 53:34about possibly using other digital
- 53:35technologies and integrating them
- 53:37into your future research program.
- 53:38I was very taken by reaching recent
- 53:41nature I think biotechnology paper that
- 53:43looked at Fitbit data in the context
- 53:46of COVID and predicted infection like
- 53:49many days before symptom onset and that
- 53:51was in a relatively small sample size,
- 53:53I think it was around 64 participants.
- 53:55And then the all of US initiative,
- 53:58you know they're recruiting.
- 54:00Million people,
- 54:01but their approach is just to say well
- 54:03if you have a Fitbit you know will
- 54:04you allow us to access your data.
- 54:06So they're not even providing Fitbits,
- 54:08but they receive the data.
- 54:09I just wondered if anyone is
- 54:11integrating wearable tech like Fitbit
- 54:13data in substance use in adults
- 54:15and whether or not that might be of
- 54:17value in in this population as well.
- 54:19I think I think they're doing.
- 54:20I think there's actually some research from.
- 54:23Integrating Fitbit or at least
- 54:26wearable technology, I would love to.
- 54:29I would love to integrate that especially.
- 54:34Because you know, one of the ways
- 54:35I think about it is that if, if,
- 54:37if there are areas where I think that
- 54:39where they've used them before in adult
- 54:41studies is that there are areas that.
- 54:44For example, if you're close to a
- 54:45shop where you can buy a vape right,
- 54:47like and then something will,
- 54:50you will get a notification that
- 54:51you're in a place where you might
- 54:53engage in a high risk behavior.
- 54:54What might you do?
- 54:56What resources do you have that
- 54:58you can employ in this moment?
- 55:00So I would I would love to be
- 55:02able to integrate the wearable
- 55:06technology in monitoring.
- 55:08Kids who are high risk and
- 55:10thinking about how we might,
- 55:11how we might measure those, how,
- 55:13how and what will be most useful
- 55:17as measures for identifying
- 55:19who might be struggling,
- 55:21who is struggling at the moment,
- 55:23who would be a risk for substance misuse.
- 55:25Yeah,
- 55:26and if the kids are bringing their
- 55:27own Fitbit, it would be quite
- 55:29cost effective. Question from you.
- 55:37Thank you very much. That
- 55:38was terrific presentation
- 55:39of of your amazing work.
- 55:42I had a weird idea that that I
- 55:44don't it's not terribly well formed,
- 55:46so I apologize for that.
- 55:47But on my mind is the recent CDC
- 55:51report about the prevalence of.
- 55:53Of anxiety and depression in
- 55:55youth in the United States,
- 55:57especially amongst.
- 55:59Girls and young women and but
- 56:03across the board I think really,
- 56:05and what occurred to me is that probably
- 56:09there's a connection between those
- 56:11dysphoric experiences and substance use,
- 56:14I mean, at least broadly.
- 56:16And I just wondered whether.
- 56:18You know,
- 56:19you may not have an answer right now,
- 56:20but whether in the data you collect,
- 56:23is there some way of collecting
- 56:26data about about those dysphoric
- 56:29experiences at the same time you're
- 56:31collecting things that might lead
- 56:33to directly to substance use?
- 56:35Right.
- 56:37So with the electronic
- 56:39health record data data,
- 56:41we're also going to be looking at
- 56:43predictions for depression and ID.
- 56:48So we, we would look at,
- 56:50we would look at any relationships and
- 56:52see if those features are also predictive.
- 56:54If the features that are predictive
- 56:56of substance misuse disorder are
- 56:58also the feature same features that
- 57:00are predictive of major depression,
- 57:01there's major depression occur
- 57:03before substance use disorder.
- 57:05Could we use that as a way to also screen,
- 57:07you know, for for substance misuse?
- 57:12I do think that there in terms
- 57:14of games or digital technology,
- 57:16there are ways in which you can.
- 57:20Measure like the ways in which behavior
- 57:23in a game can be reflective of affect.
- 57:27And so if, if, if, we can.
- 57:34If we can embed some of those as
- 57:37we develop games and we use that
- 57:39as monitoring for like if if we can
- 57:42monitor a change in your effects
- 57:44is that also improving your risk
- 57:46or lowering your risk.
- 57:48So I do think I mean and these
- 57:49are highly commoditized like the
- 57:51depression anxiety increase you're
- 57:52repeating as they increase your
- 57:54risk of substance misuse.
- 57:55So we do need to be addressing the
- 57:58both but also yes I agree thinking
- 58:00about how we how we use what we
- 58:03know about the physiological.
- 58:04Presentations,
- 58:05physiological manifestations of
- 58:07this disorders,
- 58:08how do we embed those in games
- 58:11that measure and monitor over time
- 58:13and how do we use that to monitor
- 58:16improvements as we as we address,
- 58:18as we address this underlying disorders?
- 58:22Which I think that there
- 58:23would be many more questions,
- 58:24but we're going to finish here.
- 58:26But thank you so much.