“Our game is about helping teens ages 14-18 become empowered to overcome the unique obstacles they face as young, female people of color in the highly technological world of modern dating,” said Dr. Kimberly Hieftje, leader of the project, assistant professor of pediatrics, and director of the play4REAL XR Lab at Yale. “When adolescents are starting to think about becoming sexually active or they want to get tested for STIs with a partner, we can help them navigate that.”
Begun as a role-playing card game through a Women’s Health Research at Yale grant awarded to Dr. Hieftje and Dr. Lynn Fiellin, director of the Yale Center for Health & Learning Games, InvestiDate earned additional funding from the National Institutes of Health (NIH) to evolve into a prototype web-based collaborative multiplayer game developed by PreviewLabs. Now, Dr. Hieftje and her colleagues are conducting a randomized controlled trial to evaluate the game’s capacity for helping make good choices about health when dating.
“In designing this game, it was vital to involve voices with lived experience,” Hieftje said, emphasizing the contributions of Dr. Ijeoma Opara, assistant professor at the Yale School of Public Health and founder and director of the school’s Substance Abuse and Sexual Health Lab, and the game’s graphic artist, Leslie Glanville.
The game’s design follows the original WHRY-funded template, introducing an assortment of male adolescent characters represented with an illustrated headshot and a brief social media profile. As the game progresses and storylines form, the players can learn positive personality traits and bits of information that could represent “green flags” for the players — evidence that the possible “date” might be someone worth getting to know better. Negative details represent “red flags” that might characterize an individual as someone not worth pursuing. The players discuss the details — either in the same room or in an online chat — and vote on how safe or risky, cool or uncool, they consider each trait.
Players select goals worth various points, such as starting to date someone (50 points), “unfollowing” a character with two or more risky traits (80 points), getting tested by a doctor for HIV (120 points), or changing a partner’s mind about condom use (150 points). The first player to 300 points wins the game.
As the players gather information about each character, they can decide if they want to date them or pass on them to pursue other opportunities. The game includes a pair of older peers and a doctor to provide helpful information on topics such as STIs and how to engage in safer sex practices. Players can also challenge each other to trivia contests on health topics and even compete to see who has the “best” boyfriend.