2022
An exploratory study of problematic shopping and problematic video gaming in adolescents
Greenberg NR, Zhai ZW, Hoff RA, Krishnan-Sarin S, Potenza MN. An exploratory study of problematic shopping and problematic video gaming in adolescents. PLOS ONE 2022, 17: e0272228. PMID: 35947621, PMCID: PMC9365157, DOI: 10.1371/journal.pone.0272228.Peer-Reviewed Original ResearchConceptsProblematic video gamingNegative reinforcementAddictive behaviorsVideo gamingAggressive behaviorMaladaptive copingHealth/High school studentsPsychosocial impairmentStress managementConnecticut high school studentsAdolescentsPhysical injuryGamingPossible interventionsPrevention effortsExploratory studySerious fightingInteraction analysisImpairmentMeasuresCopingFurther researchAnxietyRelationshipAn exploratory study of anxiety-motivated gambling in adolescents: Associations with minority status and gambling, health and functioning measures
Cardwell E, Hoff RA, Garakani A, Krishnan-Sarin S, Potenza MN, Zhai ZW. An exploratory study of anxiety-motivated gambling in adolescents: Associations with minority status and gambling, health and functioning measures. Journal Of Psychiatric Research 2022, 151: 445-453. PMID: 35598502, PMCID: PMC9204846, DOI: 10.1016/j.jpsychires.2022.03.052.Peer-Reviewed Original ResearchConceptsProblem gamblingGambling-related measuresRisk/problem gamblingNon-strategic gamblingEmotion dysregulationEmotional dysregulationHealth/functioningHigh school studentsBehavioral correlatesGroup differencesConnecticut high school studentsGamblingRisky behaviorsAnxietyAdolescentsPermissive attitudesFeeling pressureGambling perceptionsMinority statusMotivationExploratory studyDrug useSpecific factorsMinority groupsMeasures
2021
Gaming to relieve tension or anxiety and associations with health functioning, substance use and physical violence in high school students
Garakani A, Zhai ZW, Hoff RA, Krishnan-Sarin S, Potenza MN. Gaming to relieve tension or anxiety and associations with health functioning, substance use and physical violence in high school students. Journal Of Psychiatric Research 2021, 140: 461-467. PMID: 34147933, DOI: 10.1016/j.jpsychires.2021.05.055.Peer-Reviewed Original ResearchConceptsHigh school studentsAcademic performanceSubstance useNegative emotional statesMeasures of demographicsPoor academic performanceProblematic Internet useEmotional statesGaming disorderExtracurricular involvementHealth functioningConnecticut high school studentsDepression symptomsAsian adolescentsAnxietyAdolescentsIntervention strategiesSchool studentsExtracurricular activitiesViolent behaviorGamingPhysical violenceDrug usePhysical fightsAdditional research
2010
Video-Gaming Among High School Students: Health Correlates, Gender Differences, and Problematic Gaming
Desai RA, Krishnan-Sarin S, Cavallo D, Potenza MN. Video-Gaming Among High School Students: Health Correlates, Gender Differences, and Problematic Gaming. Pediatrics 2010, 126: e1414-e1424. PMID: 21078729, PMCID: PMC3678538, DOI: 10.1542/peds.2009-2706.Peer-Reviewed Original ResearchConceptsProblematic gamingHealth correlatesMore externalizing behaviorsVideo game playingInternalizing symptomsHigh school studentsExternalizing behaviorsRegular cigarette smokingSerious fightNegative health correlatesGame playingIntervention strategiesGender differencesSchool studentsCorrelatesGamingHealth behaviorsHealth factorsDrug useGirlsBoysMore researchDepressionAggressionAdolescents