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Veronica Weser, PhD

Associate Research Scientist


Veronica Weser, PhD, is an Associate Research Scientist in the play4REAL XR Lab in XR Pediatrics. Veronica received her PhD in cognitive psychology from the University of Virginia where she investigated user experience and motion sickness in virtual reality as part of a collaboration with Google VR. Prior to that, Veronica was a Fulbright Fellow at the University of Tsukuba, Japan, where she studied patterns in English spelling errors committed by bilingual English/Japanese elementary students with developmental dyslexia and dysgraphia. Veronica graduated summa cum laude from Vassar College where she double majored in cognitive science and Japanese. She is excited to join the the play4Real Lab and bring technical VR knowledge and her own passion for games to the to the process of creating impactful VR gaming experiences that promote healthy behaviors.

Education & Training

  • Postdoctoral Research Fellow
    University of Virginia (2019)
  • PhD
    University of Virginia, Psychology (2018)
  • MA
    University of Virginia, Psychology (2016)
  • BA
    Vassar College, Cognitive Science (2012)


  • Invited Speaker
    HERL hosts a biweekly research presentation meeting. Dr. Weser was invited to speak about the Concrete Interface project. 2022
  • Invited Speaker
    During the 90-minute session researchers from Yale, Syracuse University and HP discussed VR platforms for research and provided practical examples to help attendees understand how to incorporate VR into their own research designs. 2022
  • Cognitive Science Public Lecture
    Poughkeepsie, United States 2021
    An invited public lecture given at Vassar College. Sponsored by the Department of Cognitive Science
  • Games for Change
    Founded in 2004, Games for Change is a nonprofit that empowers game creators and social innovators to drive real-world impact through games and immersive media. The Games for Change Festival showcases leading impact-focused games and immersive experiences for the public. 2021
  • Serious Play
    Serious Play offers a full track of sessions on every major market for the use of serious games and simulations in training or education as well as a full track on instructional/game design. 2021
  • Development of A Multi-Player Videogame Intervention to Empower Black Teen Girls around Healthy Relationships and Partner Communication
    The annual SOPHE Conference held virtually in 2021 2021
  • Invite Only VR: A Vaping Prevention Game: An Evidence-Based VR Game for Health and Behavior Change.
    Oral Presentation at the annual SIGGRAPH Conference in the technology in education track 2020
  • Making the Visual Tangible: The Size-Weight Illusion in Virtual Reality
    Charlottesville, United States 2018
  • Interoceptive Awareness, but not Negative Affect, Mitigates the Size-Weight Illusion.
    Chicago, United States 2016
  • Multisensory Integration Induces Body Ownership of an External Tool.
    Pasadena, United States 2015
  • Extending the Mind to Include the Tool
    Charlottesville, United States 2015

Honors & Recognition

AwardAwarding OrganizationDate
Oculus Launch Pad2019
Jefferson FellowJefferson Scholars Foundation2018
Fulbright FellowFulbright Program2013
Phi Beta Kappa2012

Professional Service

Journal of Motor BehaviorReviewer2022 - Present
Health Education JournalReviewer2022 - Present
Games for HealthReviewer2021 - Present
International Journal of Mental Health and AddictionReviewer2021 - Present
Psychonimic Bulletin and ReviewReviewer2021 - Present
Cyberpsychology, Behavior, and Social NetworkingReviewer2020 - Present
Journal of Substance Abuse TreatmentReviewer2020 - Present
Journal of Experimental Child PsychologyReviewer2018 - Present
Memory and CognitionReviewer2017 - Present
Experimental Brain ResearchReviewer2016 - Present
Scientific ReportsReviewer2016 - Present
Acta PsychologicaReviewer2015 - Present

Departments & Organizations