2024
Systematic Review of Interventions with Some School Involvement for School Refusal in High School–Age Adolescents
Fernandes C, Kannoth S, Boomer T, Hieftje K, Fiellin L. Systematic Review of Interventions with Some School Involvement for School Refusal in High School–Age Adolescents. Children & Schools 2024, 46: 85-95. DOI: 10.1093/cs/cdae003.Peer-Reviewed Original ResearchSchool-based componentCognitive-behavioral therapySchool-aged adolescentsSystematic reviewSystematic Reviews of InterventionsQuality appraisal toolDevelopment of interventionsReviews of InterventionsRandomized controlled trialsChronic absenteeismPublic health concernAppraisal ToolEmotional distressStudy designEligibility criteriaControlled trialsHigh school-aged adolescentsHealth concernQuality studiesSchool settingsInterventionAbsenteeismHigher ratesDuplicate recordsAdolescentsPerspectives of Adolescents and Young Adults With Sickle Cell Disease and Clinicians on Improving Transition Readiness With a Video Game Intervention
Aronson P, Nolan S, Schaeffer P, Hieftje K, Ponce K, Calhoun C. Perspectives of Adolescents and Young Adults With Sickle Cell Disease and Clinicians on Improving Transition Readiness With a Video Game Intervention. Journal Of Pediatric Hematology/Oncology 2024, 46: e147-e155. PMID: 38237001, DOI: 10.1097/mph.0000000000002810.Peer-Reviewed Original ResearchConceptsVideo game interventionPediatric to adult careOptimize self-efficacyGame interventionPatient engagementSelf-efficacyAdult careIdentified 4 main themesMedical decisionsImprove transition readinessYoung adultsExperiences of cliniciansQuaternary-care hospitalSickle cell diseaseData saturationTransition readinessMultilevel determinantsSemistructured interviewsClinician experienceHome managementCareInductive analysisCell diseaseDecision-makingIntervention
2022
A Pilot Randomized Controlled Trial to Evaluate a Cognitive Behavioral Videogame Intervention: empowerED
Fernandes C, Deng Y, Tran A, Hieftje K, Boomer T, Taylor C, Fiellin L. A Pilot Randomized Controlled Trial to Evaluate a Cognitive Behavioral Videogame Intervention: empowerED. Games For Health Journal 2022, 12: 42-52. PMID: 36350349, PMCID: PMC10331148, DOI: 10.1089/g4h.2021.0118.Peer-Reviewed Original ResearchConceptsCognitive reappraisalBeliefs/attitudesVideogame interventionEmotion regulation strategiesCognitive reappraisal skillsSchool climateYouth mental health needsPilot RCTHigh school settingReappraisal skillsMental health needsRegulation strategiesYouth perceptionsPreliminary effectsSchool settingsControl conditionSkill developmentHealthy developmentPreliminary efficacyPerceptionReappraisalYouthAttitudesInterventionHealth needs
2021
Effectiveness of a Web-Based Tobacco Product use Prevention Videogame Intervention on Young Adolescents’ Beliefs and Knowledge
Hieftje KD, Fernandes CF, Lin IH, Fiellin LE. Effectiveness of a Web-Based Tobacco Product use Prevention Videogame Intervention on Young Adolescents’ Beliefs and Knowledge. Substance Abuse 2021, 42: 47-53. PMID: 31825759, DOI: 10.1080/08897077.2019.1691128.Peer-Reviewed Original ResearchConceptsTobacco product useVideogame interventionE-cigarettesElectronic cigarettesProduct useMcNemar testKnowledge questionsSingle group pre-post studyTobacco product initiationPre-post studySignificant differencesCigarette smokingProduct initiationTobacco useUse preventionHealthy beliefsPromising effectsKnowledge surveyInterventionVapingCigarettesDescriptive statisticsAdolescentsCorrect answersAge differences
2020
Videogame intervention to encourage HIV testing and counseling among adolescents
Pendergrass T, Hieftje K, Duncan L, Fiellin L. Videogame intervention to encourage HIV testing and counseling among adolescents. MHealth 2020, 6: 26-26. PMID: 32632364, PMCID: PMC7327291, DOI: 10.21037/mhealth.2020.01.05.Peer-Reviewed Original ResearchHIV testingNew HIV casesVideogame interventionCrucial public health concernPublic health concernUndiagnosed HIVHIV casesHIV preventionMajority of adolescentsFocus groupsPositive diagnosisHIVHealth concernPilot studyStrong misperceptionAdolescentsRisk reductionHigh ratePretest-posttest designSocial stigmaBehavior changeIncorrect knowledgeOne-fifthInterventionAssessment measures
2018
Preliminary Investigation of a Videogame Prototype for Cigarette and Marijuana Prevention in Adolescents
Duncan LR, Hieftje KD, Pendergrass TM, Sawyer BG, Fiellin LE. Preliminary Investigation of a Videogame Prototype for Cigarette and Marijuana Prevention in Adolescents. Substance Abuse 2018, 39: 275-279. PMID: 29425481, PMCID: PMC6085155, DOI: 10.1080/08897077.2018.1437862.Peer-Reviewed Original ResearchConceptsMarijuana preventionGameplay experienceMarijuana useMedium-large effectWeeks of gameplayMotivational variablesBehavioral skillsPretest-posttest designAdolescent boysGameplay sessionsPreliminary evidenceRepeated-measures analysisOne-way repeated-measures analysisPrevention interventionsMarijuanaVideogamesHealth interventionsExperiencePreliminary investigationInterventionPositive reportsAdolescentsLarge effectNormsCigarettes“But Do They Like It?” Participant Satisfaction and Gameplay Experience of a Public Health Videogame Intervention in Adolescents
Hieftje K, Pendergrass T, Montanaro E, Kyriakides T, Florsheim O, Fiellin L. “But Do They Like It?” Participant Satisfaction and Gameplay Experience of a Public Health Videogame Intervention in Adolescents. 2018, 1-7. DOI: 10.1109/segah.2018.8401349.Peer-Reviewed Original ResearchA Pilot Intervention to Encourage HIV Testing and Counseling Among Minority Adolescents
Pendergrass T, Hieftje K, Duncan L, Arora T, Fiellin L. A Pilot Intervention to Encourage HIV Testing and Counseling Among Minority Adolescents. 2018, 1-1. DOI: 10.1145/3183654.3183675.Peer-Reviewed Original Research
2017
Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial
Fiellin LE, Hieftje KD, Pendergrass TM, Kyriakides TC, Duncan LR, Dziura JD, Sawyer BG, Mayes L, Crusto CA, Forsyth BW, Fiellin DA. Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial. Journal Of Medical Internet Research 2017, 19: e314. PMID: 28923788, PMCID: PMC5625130, DOI: 10.2196/jmir.8148.Peer-Reviewed Original ResearchConceptsSexual health attitudesHuman immunodeficiency virusIntervention groupHealth attitudesInitiation of intercourseVideo game interventionControl groupHIV sexual riskSexual health outcomesSexual risk reductionDelay of initiationDigital health interventionsSecondary outcomesControlled TrialsGame interventionPrimary outcomeImmunodeficiency virusMean ageAnal intercourseHealth outcomesHealth interventionsSexual riskMonthsMinority adolescentsIntervention
2016
Development of an HIV Prevention Videogame: Lessons Learned
Hieftje K, Fiellin L, Pendergrass T, Duncan L. Development of an HIV Prevention Videogame: Lessons Learned. International Journal Of Serious Games 2016, 3 DOI: 10.17083/ijsg.v3i2.110.Peer-Reviewed Original Research
2013
Electronic Media–Based Health Interventions Promoting Behavior Change in Youth: A Systematic Review
Hieftje K, Edelman EJ, Camenga DR, Fiellin LE. Electronic Media–Based Health Interventions Promoting Behavior Change in Youth: A Systematic Review. JAMA Pediatrics 2013, 167: 574-580. PMID: 23568703, PMCID: PMC3733329, DOI: 10.1001/jamapediatrics.2013.1095.Peer-Reviewed Original ResearchConceptsMedia-based interventionsBehavior change outcomesPhysical activitySystematic reviewSafety behaviour changeBehavior changePromoting Behavior ChangeStudies of interventionsSexual risk behaviorsNineteen studiesVegetable consumptionRigorous interventionsRisk behaviorsSafety behaviorInterventionFire safety skillsAsthmaCurrent reviewYoung personSafety skillsHealthSexual abstinenceOutcomesReviewChange outcomes