2015
Linking Volitional Preferences for Emotional Information to Social Difficulties A Game Approach using the Microsoft Kinect
Weng M, Walt C, Kim E, Whitaker L, Perlmutter M, Wang Q, Lebowitz E, Shic F. Linking Volitional Preferences for Emotional Information to Social Difficulties A Game Approach using the Microsoft Kinect. 2015, 588-594. DOI: 10.1109/acii.2015.7344629.Peer-Reviewed Original ResearchBroader Autism Phenotype QuestionnaireEmotional informationBrief Symptom InventoryPsychological characteristicsAttentional responsesEmotional stimuliEmotional intelligenceEmotional contentSocial competenceSocial difficultiesPreliminary supportPsychological factorsKinect gamesSymptom InventoryImplicit patternsMental healthPsychosocial assessmentKinect platformSocial capabilitiesVideo gamesPsychiatric phenomenaGameplay environmentGameplayOrientingFurther research
2006
Active Learning of Joint Attention
Doniec M, Sun G, Scassellati B. Active Learning of Joint Attention. 2006, 34-39. DOI: 10.1109/ichr.2006.321360.Peer-Reviewed Original Research
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