Featured Publications
Making the Visual Tangible: Substituting Lifting Speed Limits for Object Weight in VR
Weser V, Proffitt D. Making the Visual Tangible: Substituting Lifting Speed Limits for Object Weight in VR. PRESENCE Virtual And Augmented Reality 2018, 27: 68-79. DOI: 10.1162/pres_a_00319.Peer-Reviewed Original ResearchNavigation in immersive virtual reality: a comparison of 1:1 walking to 1:1 wheeling
Weser V, Sieberer J, Berry J, Tuakli-Wosornu Y. Navigation in immersive virtual reality: a comparison of 1:1 walking to 1:1 wheeling. Virtual Reality 2023, 28: 4. DOI: 10.1007/s10055-023-00901-0.Peer-Reviewed Original ResearchVirtual environmentComplex virtual environmentsVirtual reality experienceImmersive virtual realityVR developersVirtual worldVR locomotionLocomotion techniquesUser experienceSystem usabilityReality experienceVirtual realityReal worldSimulator sicknessMost applicationsVRDiverse needsSpatial updating taskDevelopersUsabilityUsersNavigationUpdating taskNegative affectApplications
2016
User sensitivity to speed- and height-mismatch in VR
Weser V, Hesch J, Lee J, Proffitt D. User sensitivity to speed- and height-mismatch in VR. 2016, 143-143. DOI: 10.1145/2931002.2947701.Peer-Reviewed Original ResearchHead-mounted displayVirtual sceneVR hardwareVirtual environmentVR experienceVirtual reality head-mounted displayVirtual reality hardwareReality head-mounted displayConsumer-grade productsExternal tracking devicesReal-world speedsHuman perceptual abilitiesTracking deviceSoftware solutionsSeamless solutionHigh-resolution displaysVR developersVirtual worldAverage userUser positionReal environmentVR environmentVirtual positionExternal trackingUsers