2023
Incorporating Virtual Reality in Public Health Campaigns: COVID-19 as the Context
Xu Z, Weser V, Peng L, Laffidy M. Incorporating Virtual Reality in Public Health Campaigns: COVID-19 as the Context. Social Science Computer Review 2023, 42: 307-325. DOI: 10.1177/08944393231185257.Peer-Reviewed Original ResearchIntentions/behavioursMessage exposurePublic health campaignsConstrual level theoryPrint messagesEffects of VRPsychological distanceHealth campaignsLevel theoryCOVID-19Higher intentionRisk perceptionUnvaccinated participantsVirtual realityParticipantsHealth interventionsHealth risksVRWeeksHigh levelsPerceptionContextExposureMessagesExperimental treatments
2020
A quasi-experimental test of a virtual reality game prototype for adolescent E-Cigarette prevention
Weser VU, Duncan LR, Pendergrass TM, Fernandes CS, Fiellin LE, Hieftje KD. A quasi-experimental test of a virtual reality game prototype for adolescent E-Cigarette prevention. Addictive Behaviors 2020, 112: 106639. PMID: 32920455, DOI: 10.1016/j.addbeh.2020.106639.Peer-Reviewed Original ResearchConceptsSocial norm perceptionsGame prototypePerceptions of harmNorm perceptionsQuasi-experimental testPaired-samples t-testParticipants' enjoymentSocial normsPreliminary impactPerceptionEffect sizeE-cigarette preventionVirtual reality hardwarePost designAdolescentsSatisfactionVRDependent variableAttitudesHarm perceptionsE-cigarettesGameEnjoymentParticipantsGameplay