2023
Mixed methods evaluation of vaping and tobacco product use prevention interventions among youth in the Florida 4-H program
Bteddini D, LeLaurin J, Chi X, Hall J, Theis R, Gurka M, Lee J, Mobley E, Khalil G, Polansky C, Kellner A, Fahnlander A, Kelder S, Fiellin L, Gutter M, Shenkman E, Salloum R. Mixed methods evaluation of vaping and tobacco product use prevention interventions among youth in the Florida 4-H program. Addictive Behaviors 2023, 141: 107637. PMID: 36753933, DOI: 10.1016/j.addbeh.2023.107637.Peer-Reviewed Original ResearchConceptsE-cigarette useE-cigarettesTobacco productsTobacco-related knowledgeRural settingsNovel prevention programFlavored tobacco productsDifferent recruitment methodsGroup intervention sessionsMixed-methods evaluationOutcome measuresPrevention interventionsControl groupTobacco knowledgePrevention programsFurther evaluationPilot studyIntervention sessionsBreathRisk perceptionInterventionRecruitment methodsScheduling of sessionsFocus group discussionsParticipants
2021
Effectiveness of a Web-Based Tobacco Product use Prevention Videogame Intervention on Young Adolescents’ Beliefs and Knowledge
Hieftje KD, Fernandes CF, Lin IH, Fiellin LE. Effectiveness of a Web-Based Tobacco Product use Prevention Videogame Intervention on Young Adolescents’ Beliefs and Knowledge. Substance Use & Addiction Journal 2021, 42: 47-53. PMID: 31825759, DOI: 10.1080/08897077.2019.1691128.Peer-Reviewed Original ResearchConceptsTobacco product useVideogame interventionE-cigarettesElectronic cigarettesProduct useMcNemar testKnowledge questionsSingle group pre-post studyTobacco product initiationPre-post studySignificant differencesCigarette smokingProduct initiationTobacco useUse preventionHealthy beliefsPromising effectsKnowledge surveyInterventionVapingCigarettesDescriptive statisticsAdolescentsCorrect answersAge differences
2020
A quasi-experimental test of a virtual reality game prototype for adolescent E-Cigarette prevention
Weser VU, Duncan LR, Pendergrass TM, Fernandes CS, Fiellin LE, Hieftje KD. A quasi-experimental test of a virtual reality game prototype for adolescent E-Cigarette prevention. Addictive Behaviors 2020, 112: 106639. PMID: 32920455, DOI: 10.1016/j.addbeh.2020.106639.Peer-Reviewed Original ResearchConceptsSocial norm perceptionsGame prototypePerceptions of harmNorm perceptionsQuasi-experimental testPaired-samples t-testParticipants' enjoymentSocial normsPreliminary impactPerceptionEffect sizeE-cigarette preventionVirtual reality hardwarePost designAdolescentsSatisfactionVRDependent variableAttitudesHarm perceptionsE-cigarettesGameEnjoymentParticipantsGameplay