2024
Systematic Review of Interventions with Some School Involvement for School Refusal in High School–Age Adolescents
Fernandes C, Kannoth S, Boomer T, Hieftje K, Fiellin L. Systematic Review of Interventions with Some School Involvement for School Refusal in High School–Age Adolescents. Children & Schools 2024, 46: 85-95. DOI: 10.1093/cs/cdae003.Peer-Reviewed Original ResearchSchool-based componentCognitive-behavioral therapySchool-aged adolescentsSystematic reviewSystematic Reviews of InterventionsQuality appraisal toolDevelopment of interventionsReviews of InterventionsRandomized controlled trialsChronic absenteeismPublic health concernAppraisal ToolEmotional distressStudy designEligibility criteriaControlled trialsHigh school-aged adolescentsHealth concernQuality studiesSchool settingsInterventionAbsenteeismHigher ratesDuplicate recordsAdolescents
2023
A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study
Aneni K, Fernandes C, Hoerner L, Szapary C, Boomer T, Fiellin L. A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study. JMIR Serious Games 2023, 11: e46912. PMID: 37921851, PMCID: PMC10656656, DOI: 10.2196/46912.Peer-Reviewed Original ResearchOpioid misuseVideo game interventionMental health crisisMental healthPreventive interventionsOlder adolescentsGame interventionHealth Belief ModelMental health risksHealth crisisComorbid conditionsCurrent opioidFocus groupsSubstance misuseMental disordersProtective factorsBelief ModelInterventionDigital interventionsAdolescentsHealth risksFormative workHealthMisuseRiskA Serious Video Game Targeting HIV Testing and Counseling: A Randomized Controlled Trial
Boomer T, Larkin K, Duncan L, Fernandes C, Fiellin L. A Serious Video Game Targeting HIV Testing and Counseling: A Randomized Controlled Trial. Journal Of Adolescent Health 2023, 74: 252-259. PMID: 37815773, PMCID: PMC10841098, DOI: 10.1016/j.jadohealth.2023.08.016.Peer-Reviewed Original ResearchHIV testingPrimary outcome measureSecondary outcomesControlled TrialsHIV statusParental consent formsVideo game interventionOutcome measuresAge groupsConsent formTrialsMonthsWeeksGame interventionControl conditionOutcomesParticipantsCounselingStudy conditionsAdolescentsGroupSubjects ANOVASessionsParticipants' attitudesA digital health game to prevent opioid misuse and promote mental health in adolescents in school-based health settings: Protocol for the PlaySmart game randomized controlled trial
Boomer T, Hoerner L, Fernandes C, Maslar A, Aiudi S, Kyriakides T, Fiellin L. A digital health game to prevent opioid misuse and promote mental health in adolescents in school-based health settings: Protocol for the PlaySmart game randomized controlled trial. PLOS ONE 2023, 18: e0291298. PMID: 37683047, PMCID: PMC10490848, DOI: 10.1371/journal.pone.0291298.Peer-Reviewed Original ResearchConceptsMental health outcomesOpioid misuseMental healthHealth gamesHealth outcomesMeasures of depressionMental health symptomsGreater riskHelp-seeking behaviorSecondary outcome measuresCritical developmental periodOpioid use disorderPerception of riskRisk of initiationHealth symptomsSchool gradesProfessional helpMisusing opioidsPrimary outcomeDevelopmental periodAdolescentsOutcome measuresSubstance misuseUse disordersHealth settingsEvaluating the validity of game-based assessments measuring cognitive function among children and adolescents: A systematic review and meta-analysis
Aneni K, Gomati de la Vega I, Jiao M, Funaro M, Fiellin L. Evaluating the validity of game-based assessments measuring cognitive function among children and adolescents: A systematic review and meta-analysis. Progress In Brain Research 2023, 279: 1-36. PMID: 37661161, DOI: 10.1016/bs.pbr.2023.02.002.Peer-Reviewed Original Research
2021
Effectiveness of a Web-Based Tobacco Product use Prevention Videogame Intervention on Young Adolescents’ Beliefs and Knowledge
Hieftje KD, Fernandes CF, Lin IH, Fiellin LE. Effectiveness of a Web-Based Tobacco Product use Prevention Videogame Intervention on Young Adolescents’ Beliefs and Knowledge. Substance Use & Addiction Journal 2021, 42: 47-53. PMID: 31825759, DOI: 10.1080/08897077.2019.1691128.Peer-Reviewed Original ResearchConceptsTobacco product useVideogame interventionE-cigarettesElectronic cigarettesProduct useMcNemar testKnowledge questionsSingle group pre-post studyTobacco product initiationPre-post studySignificant differencesCigarette smokingProduct initiationTobacco useUse preventionHealthy beliefsPromising effectsKnowledge surveyInterventionVapingCigarettesDescriptive statisticsAdolescentsCorrect answersAge differences
2020
A quasi-experimental test of a virtual reality game prototype for adolescent E-Cigarette prevention
Weser VU, Duncan LR, Pendergrass TM, Fernandes CS, Fiellin LE, Hieftje KD. A quasi-experimental test of a virtual reality game prototype for adolescent E-Cigarette prevention. Addictive Behaviors 2020, 112: 106639. PMID: 32920455, DOI: 10.1016/j.addbeh.2020.106639.Peer-Reviewed Original ResearchConceptsSocial norm perceptionsGame prototypePerceptions of harmNorm perceptionsQuasi-experimental testPaired-samples t-testParticipants' enjoymentSocial normsPreliminary impactPerceptionEffect sizeE-cigarette preventionVirtual reality hardwarePost designAdolescentsSatisfactionVRDependent variableAttitudesHarm perceptionsE-cigarettesGameEnjoymentParticipantsGameplayVideogame intervention to encourage HIV testing and counseling among adolescents
Pendergrass T, Hieftje K, Duncan L, Fiellin L. Videogame intervention to encourage HIV testing and counseling among adolescents. MHealth 2020, 6: 26-26. PMID: 32632364, PMCID: PMC7327291, DOI: 10.21037/mhealth.2020.01.05.Peer-Reviewed Original ResearchHIV testingNew HIV casesVideogame interventionCrucial public health concernPublic health concernUndiagnosed HIVHIV casesHIV preventionMajority of adolescentsFocus groupsPositive diagnosisHIVHealth concernPilot studyStrong misperceptionAdolescentsRisk reductionHigh ratePretest-posttest designSocial stigmaBehavior changeIncorrect knowledgeOne-fifthInterventionAssessment measures
2018
“But Do They Like It?” Participant Satisfaction and Gameplay Experience of a Public Health Videogame Intervention in Adolescents
Hieftje K, Pendergrass T, Montanaro E, Kyriakides T, Florsheim O, Fiellin L. “But Do They Like It?” Participant Satisfaction and Gameplay Experience of a Public Health Videogame Intervention in Adolescents. 2018, 1-7. DOI: 10.1109/segah.2018.8401349.Peer-Reviewed Original ResearchA Pilot Intervention to Encourage HIV Testing and Counseling Among Minority Adolescents
Pendergrass T, Hieftje K, Duncan L, Arora T, Fiellin L. A Pilot Intervention to Encourage HIV Testing and Counseling Among Minority Adolescents. 2018, 1-1. DOI: 10.1145/3183654.3183675.Peer-Reviewed Original Research