2022
Difficulties in impulse control in adolescents with problematic use of the internet and self-injurious behaviors
Greenberg N, Zhai Z, Hoff R, Krishnan-Sarin S, Potenza M. Difficulties in impulse control in adolescents with problematic use of the internet and self-injurious behaviors. Psychiatry Research 2022, 317: 114919. PMID: 37732862, DOI: 10.1016/j.psychres.2022.114919.Peer-Reviewed Original ResearchAn exploratory study of problematic shopping and problematic video gaming in adolescents
Greenberg NR, Zhai ZW, Hoff RA, Krishnan-Sarin S, Potenza MN. An exploratory study of problematic shopping and problematic video gaming in adolescents. PLOS ONE 2022, 17: e0272228. PMID: 35947621, PMCID: PMC9365157, DOI: 10.1371/journal.pone.0272228.Peer-Reviewed Original ResearchConceptsProblematic video gamingNegative reinforcementAddictive behaviorsVideo gamingAggressive behaviorMaladaptive copingHealth/High school studentsPsychosocial impairmentStress managementConnecticut high school studentsAdolescentsPhysical injuryGamingPossible interventionsPrevention effortsExploratory studySerious fightingInteraction analysisImpairmentMeasuresCopingFurther researchAnxietyRelationship
2021
Gaming to relieve tension or anxiety and associations with health functioning, substance use and physical violence in high school students
Garakani A, Zhai ZW, Hoff RA, Krishnan-Sarin S, Potenza MN. Gaming to relieve tension or anxiety and associations with health functioning, substance use and physical violence in high school students. Journal Of Psychiatric Research 2021, 140: 461-467. PMID: 34147933, DOI: 10.1016/j.jpsychires.2021.05.055.Peer-Reviewed Original ResearchConceptsHigh school studentsAcademic performanceSubstance useNegative emotional statesMeasures of demographicsPoor academic performanceProblematic Internet useEmotional statesGaming disorderExtracurricular involvementHealth functioningConnecticut high school studentsDepression symptomsAsian adolescentsAnxietyAdolescentsIntervention strategiesSchool studentsExtracurricular activitiesViolent behaviorGamingPhysical violenceDrug usePhysical fightsAdditional research