2020
Videogame intervention to encourage HIV testing and counseling among adolescents
Pendergrass T, Hieftje K, Duncan L, Fiellin L. Videogame intervention to encourage HIV testing and counseling among adolescents. MHealth 2020, 6: 26-26. PMID: 32632364, PMCID: PMC7327291, DOI: 10.21037/mhealth.2020.01.05.Peer-Reviewed Original ResearchHIV testingNew HIV casesVideogame interventionCrucial public health concernPublic health concernUndiagnosed HIVHIV casesHIV preventionMajority of adolescentsFocus groupsPositive diagnosisHIVHealth concernPilot studyStrong misperceptionAdolescentsRisk reductionHigh ratePretest-posttest designSocial stigmaBehavior changeIncorrect knowledgeOne-fifthInterventionAssessment measures
2018
Preliminary Investigation of a Videogame Prototype for Cigarette and Marijuana Prevention in Adolescents
Duncan LR, Hieftje KD, Pendergrass TM, Sawyer BG, Fiellin LE. Preliminary Investigation of a Videogame Prototype for Cigarette and Marijuana Prevention in Adolescents. Substance Use & Addiction Journal 2018, 39: 275-279. PMID: 29425481, PMCID: PMC6085155, DOI: 10.1080/08897077.2018.1437862.Peer-Reviewed Original ResearchConceptsMarijuana preventionGameplay experienceMarijuana useMedium-large effectWeeks of gameplayMotivational variablesBehavioral skillsPretest-posttest designAdolescent boysGameplay sessionsPreliminary evidenceRepeated-measures analysisOne-way repeated-measures analysisPrevention interventionsMarijuanaVideogamesHealth interventionsExperiencePreliminary investigationInterventionPositive reportsAdolescentsLarge effectNormsCigarettes