2021
Effectiveness of a Web-Based Tobacco Product use Prevention Videogame Intervention on Young Adolescents’ Beliefs and Knowledge
Hieftje KD, Fernandes CF, Lin IH, Fiellin LE. Effectiveness of a Web-Based Tobacco Product use Prevention Videogame Intervention on Young Adolescents’ Beliefs and Knowledge. Substance Use & Addiction Journal 2021, 42: 47-53. PMID: 31825759, DOI: 10.1080/08897077.2019.1691128.Peer-Reviewed Original ResearchConceptsTobacco product useVideogame interventionE-cigarettesElectronic cigarettesProduct useMcNemar testKnowledge questionsSingle group pre-post studyTobacco product initiationPre-post studySignificant differencesCigarette smokingProduct initiationTobacco useUse preventionHealthy beliefsPromising effectsKnowledge surveyInterventionVapingCigarettesDescriptive statisticsAdolescentsCorrect answersAge differences
2018
Preliminary Investigation of a Videogame Prototype for Cigarette and Marijuana Prevention in Adolescents
Duncan LR, Hieftje KD, Pendergrass TM, Sawyer BG, Fiellin LE. Preliminary Investigation of a Videogame Prototype for Cigarette and Marijuana Prevention in Adolescents. Substance Use & Addiction Journal 2018, 39: 275-279. PMID: 29425481, PMCID: PMC6085155, DOI: 10.1080/08897077.2018.1437862.Peer-Reviewed Original ResearchConceptsMarijuana preventionGameplay experienceMarijuana useMedium-large effectWeeks of gameplayMotivational variablesBehavioral skillsPretest-posttest designAdolescent boysGameplay sessionsPreliminary evidenceRepeated-measures analysisOne-way repeated-measures analysisPrevention interventionsMarijuanaVideogamesHealth interventionsExperiencePreliminary investigationInterventionPositive reportsAdolescentsLarge effectNormsCigarettesAdolescents' perceptions of flavored tobacco products, including E-cigarettes: A qualitative study to inform FDA tobacco education efforts through videogames
Camenga DR, Fiellin LE, Pendergrass T, Miller E, Pentz MA, Hieftje K. Adolescents' perceptions of flavored tobacco products, including E-cigarettes: A qualitative study to inform FDA tobacco education efforts through videogames. Addictive Behaviors 2018, 82: 189-194. PMID: 29573891, PMCID: PMC6699146, DOI: 10.1016/j.addbeh.2018.03.021.Peer-Reviewed Original ResearchConceptsTobacco control strategiesTobacco product useTobacco productsE-cigarettesProduct useE-cigarette advertisementsE-cigarette useTraditional cigarettesNovel interventionsFDA's effortsEducation effortsFocus groupsQualitative studyGroupThematic analysisAdolescents' perceptionsParticipantsRisk communicationCigarettesCTPrevention