2020
Videogame intervention to encourage HIV testing and counseling among adolescents
Pendergrass T, Hieftje K, Duncan L, Fiellin L. Videogame intervention to encourage HIV testing and counseling among adolescents. MHealth 2020, 6: 26-26. PMID: 32632364, PMCID: PMC7327291, DOI: 10.21037/mhealth.2020.01.05.Peer-Reviewed Original ResearchHIV testingNew HIV casesVideogame interventionCrucial public health concernPublic health concernUndiagnosed HIVHIV casesHIV preventionMajority of adolescentsFocus groupsPositive diagnosisHIVHealth concernPilot studyStrong misperceptionAdolescentsRisk reductionHigh ratePretest-posttest designSocial stigmaBehavior changeIncorrect knowledgeOne-fifthInterventionAssessment measures
2013
Electronic Media–Based Health Interventions Promoting Behavior Change in Youth: A Systematic Review
Hieftje K, Edelman EJ, Camenga DR, Fiellin LE. Electronic Media–Based Health Interventions Promoting Behavior Change in Youth: A Systematic Review. JAMA Pediatrics 2013, 167: 574-580. PMID: 23568703, PMCID: PMC3733329, DOI: 10.1001/jamapediatrics.2013.1095.Peer-Reviewed Original ResearchConceptsMedia-based interventionsBehavior change outcomesPhysical activitySystematic reviewSafety behaviour changeBehavior changePromoting Behavior ChangeStudies of interventionsSexual risk behaviorsNineteen studiesVegetable consumptionRigorous interventionsRisk behaviorsSafety behaviorInterventionFire safety skillsAsthmaCurrent reviewYoung personSafety skillsHealthSexual abstinenceOutcomesReviewChange outcomes
2012
A Qualitative Study to Inform the Development of a Videogame for Adolescent Human Immunodeficiency Virus Prevention
Hieftje K, Rosenthal MS, Camenga DR, Edelman EJ, Fiellin LE. A Qualitative Study to Inform the Development of a Videogame for Adolescent Human Immunodeficiency Virus Prevention. Games For Health Journal 2012, 1: 294-298. PMID: 24078897, PMCID: PMC3782854, DOI: 10.1089/g4h.2012.0025.Peer-Reviewed Original ResearchHIV preventionHuman immunodeficiency virus (HIV) preventionYear old boyVideo game-based interventionsYoung minority adolescentsQualitative studyLow-resource neighborhoodsOld boyRisk behaviorsProtective factorsIntervention efficacyVirus preventionSpecific populationsGame-based interventionsPreventionResearch principlesBehavior changeEfficacyInteractive video gamesFocus groupsAdolescentsIndividual interviewsMinority adolescents