2018
A videogame intervention for tobacco product use prevention in adolescents
Pentz MA, Hieftje KD, Pendergrass TM, Brito SA, Liu M, Arora T, Tindle HA, Krishnan-Sarin S, Fiellin LE. A videogame intervention for tobacco product use prevention in adolescents. Addictive Behaviors 2018, 91: 188-192. PMID: 30477819, PMCID: PMC6358489, DOI: 10.1016/j.addbeh.2018.11.016.Peer-Reviewed Original ResearchConceptsRisk perceptionInteractive videogameGame experienceCommunity-based afterschool programsSingle-group pre-post designPlayers' game experienceGroup pre-post designGreater risk perceptionPre-post designMediational effectsVideogame interventionOlder adolescentsPost-test surveyPre-test surveyPath analysisPerceptionE-cigarette knowledgeAfterschool programsDemographic variablesUse preventionBeliefsAdolescents' knowledgeVideogamesIntentionAdolescents
2014
Family, school, and community partnerships: Practical strategies for afterschool programs
Finn-Stevenson M. Family, school, and community partnerships: Practical strategies for afterschool programs. New Directions For Student Leadership 2014, 2014: 89-103. PMID: 25537352, DOI: 10.1002/yd.20115.Peer-Reviewed Original ResearchConceptsAfterschool programsCommunity partnershipsCommunity school strategyNumber of schoolsCommunity-based organizationsPractical strategiesPhilanthropic sectorSchool reformSchool strategiesMore schoolsCommunity agenciesGovernment agenciesSchoolsProgram levelNations childrenPartnershipNational initiativesWidespread recognitionCommunityAgenciesUnprecedented popularityProgramOrganizationIntegral partCentury
This site is protected by hCaptcha and its Privacy Policy and Terms of Service apply