A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study
Aneni K, Fernandes C, Hoerner L, Szapary C, Boomer T, Fiellin L. A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study. JMIR Serious Games 2023, 11: e46912. PMID: 37921851, PMCID: PMC10656656, DOI: 10.2196/46912.Peer-Reviewed Original ResearchOpioid misuseVideo game interventionMental health crisisMental healthPreventive interventionsOlder adolescentsGame interventionHealth Belief ModelMental health risksHealth crisisComorbid conditionsCurrent opioidFocus groupsSubstance misuseMental disordersProtective factorsBelief ModelInterventionDigital interventionsAdolescentsHealth risksFormative workHealthMisuseRiskA Systematic Review and Meta-Analysis Evaluating the Efficacy of Stand-Alone Digital Interventions to Prevent Substance Use Among Adolescents
Aneni K, Meyer J, Funaro M, Pegram D, Umutoni F, Gomati de la Vega I, Jiao M, Fernandes C, Onyeaka H, Baiden P, Camenga D. A Systematic Review and Meta-Analysis Evaluating the Efficacy of Stand-Alone Digital Interventions to Prevent Substance Use Among Adolescents. Current Addiction Reports 2023, 10: 378-395. DOI: 10.1007/s40429-023-00508-0.Peer-Reviewed Original ResearchSubstance useTobacco useLarge effect sizesSystematic reviewDigital interventionsEffect sizeSystematic literature searchBooster sessionsPrevention servicesPacific Islander groupsTrial studySignificant effect sizePrevent Substance UseMeta-AnalysisCannabis useLiterature searchAlcohol useEthnic distributionInterventionSignificant reductionAdolescentsMultiple sessionsEfficacyCannabisNative American adolescents