2021
Gaming to relieve tension or anxiety and associations with health functioning, substance use and physical violence in high school students
Garakani A, Zhai ZW, Hoff RA, Krishnan-Sarin S, Potenza MN. Gaming to relieve tension or anxiety and associations with health functioning, substance use and physical violence in high school students. Journal Of Psychiatric Research 2021, 140: 461-467. PMID: 34147933, DOI: 10.1016/j.jpsychires.2021.05.055.Peer-Reviewed Original ResearchConceptsHigh school studentsAcademic performanceSubstance useNegative emotional statesMeasures of demographicsPoor academic performanceProblematic Internet useEmotional statesGaming disorderExtracurricular involvementHealth functioningConnecticut high school studentsDepression symptomsAsian adolescentsAnxietyAdolescentsIntervention strategiesSchool studentsExtracurricular activitiesViolent behaviorGamingPhysical violenceDrug usePhysical fightsAdditional research
2010
Video-Gaming Among High School Students: Health Correlates, Gender Differences, and Problematic Gaming
Desai RA, Krishnan-Sarin S, Cavallo D, Potenza MN. Video-Gaming Among High School Students: Health Correlates, Gender Differences, and Problematic Gaming. Pediatrics 2010, 126: e1414-e1424. PMID: 21078729, PMCID: PMC3678538, DOI: 10.1542/peds.2009-2706.Peer-Reviewed Original ResearchConceptsProblematic gamingHealth correlatesMore externalizing behaviorsVideo game playingInternalizing symptomsHigh school studentsExternalizing behaviorsRegular cigarette smokingSerious fightNegative health correlatesGame playingIntervention strategiesGender differencesSchool studentsCorrelatesGamingHealth behaviorsHealth factorsDrug useGirlsBoysMore researchDepressionAggressionAdolescents