2022
Feeling Invisible and Unheard: A Qualitative Exploration of Gendered-Racist Stereotypes Influence on Sexual Decision Making and Mistreatment of Black Teen Girls
Opara I, Weser V, Sands B, Fernandes CF, Hussett-Richardson S, Hieftje K. Feeling Invisible and Unheard: A Qualitative Exploration of Gendered-Racist Stereotypes Influence on Sexual Decision Making and Mistreatment of Black Teen Girls. Youth & Society 2022, 54: 527-546. PMID: 35812173, PMCID: PMC9265258, DOI: 10.1177/0044118x221075051.Peer-Reviewed Original ResearchTeen girlsForms of discriminationBlack feminist thoughtSexual decision makingGendered RacismAdult alliesBlack feministFeminist thoughtFamily settingsQualitative explorationQualitative studyNegative stereotypesStereotype influencesMajor themesStereotypesSexual decisionMistreatmentLensRacismDecision makingFeministsAlliesVictimizationUnheardGirls
2018
Adolescents' perceptions of flavored tobacco products, including E-cigarettes: A qualitative study to inform FDA tobacco education efforts through videogames
Camenga DR, Fiellin LE, Pendergrass T, Miller E, Pentz MA, Hieftje K. Adolescents' perceptions of flavored tobacco products, including E-cigarettes: A qualitative study to inform FDA tobacco education efforts through videogames. Addictive Behaviors 2018, 82: 189-194. PMID: 29573891, PMCID: PMC6699146, DOI: 10.1016/j.addbeh.2018.03.021.Peer-Reviewed Original ResearchConceptsTobacco control strategiesTobacco product useTobacco productsE-cigarettesProduct useE-cigarette advertisementsE-cigarette useTraditional cigarettesNovel interventionsFDA's effortsEducation effortsFocus groupsQualitative studyGroupThematic analysisAdolescents' perceptionsParticipantsRisk communicationCigarettesCTPrevention
2016
If We Build It, Will They Come? A Qualitative Study of Key Stakeholder Opinions on the Implementation of a Videogame Intervention for Risk Reduction in Adolescents
Pendergrass TM, Hieftje K, Crusto CA, Montanaro E, Fiellin LE. If We Build It, Will They Come? A Qualitative Study of Key Stakeholder Opinions on the Implementation of a Videogame Intervention for Risk Reduction in Adolescents. Games For Health Journal 2016, 5: 279-285. PMID: 27336205, PMCID: PMC4991582, DOI: 10.1089/g4h.2015.0092.Peer-Reviewed Original ResearchConceptsRisk reductionParents/guardiansReal-world settingAdditional toolVideogame interventionKey stakeholders' opinionsHigh acceptabilityAdolescentsDrugsSexGroupQualitative studyTopic of sexSuccessful disseminationBehavioral skillsCommunity partnersSettingSemi-structured interviewsViable optionImplementation strategiesIf We Build It, Will They Come? A Qualitative Study of Key Stakeholder Opinions on the Implementation of a Videogame Intervention for Risk Reduction in Adolescents
Pendergrass T, Hieftje K, Fiellin L, Montanaro E, Crusto C. If We Build It, Will They Come? A Qualitative Study of Key Stakeholder Opinions on the Implementation of a Videogame Intervention for Risk Reduction in Adolescents. Journal Of Adolescent Health 2016, 58: s88-s89. DOI: 10.1016/j.jadohealth.2015.10.189.Peer-Reviewed Original Research
2012
A Qualitative Study to Inform the Development of a Videogame for Adolescent Human Immunodeficiency Virus Prevention
Hieftje K, Rosenthal MS, Camenga DR, Edelman EJ, Fiellin LE. A Qualitative Study to Inform the Development of a Videogame for Adolescent Human Immunodeficiency Virus Prevention. Games For Health Journal 2012, 1: 294-298. PMID: 24078897, PMCID: PMC3782854, DOI: 10.1089/g4h.2012.0025.Peer-Reviewed Original ResearchHIV preventionHuman immunodeficiency virus (HIV) preventionYear old boyVideo game-based interventionsYoung minority adolescentsQualitative studyLow-resource neighborhoodsOld boyRisk behaviorsProtective factorsIntervention efficacyVirus preventionSpecific populationsGame-based interventionsPreventionResearch principlesBehavior changeEfficacyInteractive video gamesFocus groupsAdolescentsIndividual interviewsMinority adolescents