2018
Preliminary Investigation of a Videogame Prototype for Cigarette and Marijuana Prevention in Adolescents
Duncan LR, Hieftje KD, Pendergrass TM, Sawyer BG, Fiellin LE. Preliminary Investigation of a Videogame Prototype for Cigarette and Marijuana Prevention in Adolescents. Substance Use & Addiction Journal 2018, 39: 275-279. PMID: 29425481, PMCID: PMC6085155, DOI: 10.1080/08897077.2018.1437862.Peer-Reviewed Original ResearchConceptsMarijuana preventionGameplay experienceMarijuana useMedium-large effectWeeks of gameplayMotivational variablesBehavioral skillsPretest-posttest designAdolescent boysGameplay sessionsPreliminary evidenceRepeated-measures analysisOne-way repeated-measures analysisPrevention interventionsMarijuanaVideogamesHealth interventionsExperiencePreliminary investigationInterventionPositive reportsAdolescentsLarge effectNormsCigarettes
2016
If We Build It, Will They Come? A Qualitative Study of Key Stakeholder Opinions on the Implementation of a Videogame Intervention for Risk Reduction in Adolescents
Pendergrass TM, Hieftje K, Crusto CA, Montanaro E, Fiellin LE. If We Build It, Will They Come? A Qualitative Study of Key Stakeholder Opinions on the Implementation of a Videogame Intervention for Risk Reduction in Adolescents. Games For Health Journal 2016, 5: 279-285. PMID: 27336205, PMCID: PMC4991582, DOI: 10.1089/g4h.2015.0092.Peer-Reviewed Original ResearchConceptsRisk reductionParents/guardiansReal-world settingAdditional toolVideogame interventionKey stakeholders' opinionsHigh acceptabilityAdolescentsDrugsSexGroupQualitative studyTopic of sexSuccessful disseminationBehavioral skillsCommunity partnersSettingSemi-structured interviewsViable optionImplementation strategies