2023
Use of Immersive Virtual Reality Spaces to Engage Adolescent and Young Adult Patients With Cancer in Therapist-Guided Support Groups: Protocol for a Pre-Post Study
Marks A, Garbatini A, Hieftje K, Puthenpura V, Weser V, Fernandes C. Use of Immersive Virtual Reality Spaces to Engage Adolescent and Young Adult Patients With Cancer in Therapist-Guided Support Groups: Protocol for a Pre-Post Study. JMIR Research Protocols 2023, 12: e48761. PMID: 37943596, PMCID: PMC10667982, DOI: 10.2196/48761.Peer-Reviewed Original ResearchINTERNATIONAL REGISTERED REPORT IDENTIFIERYoung adult patientsSupport groupsAdult patientsYoung adultsMean attendance rateSupport group interventionNon-Hispanic blacksNon-Hispanic whitesOverall retention rateNon-Hispanic AsiansRare disease populationPeer support groupsFacilitated support groupBone marrow failureMedian ageCommon diagnosisPreliminary efficacyHematologic malignanciesDisease populationLife measuresPatientsFinal intervention sessionTransgender femalesPsychosocial support
2022
A Pilot Randomized Controlled Trial to Evaluate a Cognitive Behavioral Videogame Intervention: empowerED
Fernandes C, Deng Y, Tran A, Hieftje K, Boomer T, Taylor C, Fiellin L. A Pilot Randomized Controlled Trial to Evaluate a Cognitive Behavioral Videogame Intervention: empowerED. Games For Health Journal 2022, 12: 42-52. PMID: 36350349, PMCID: PMC10331148, DOI: 10.1089/g4h.2021.0118.Peer-Reviewed Original ResearchConceptsCognitive reappraisalBeliefs/attitudesVideogame interventionEmotion regulation strategiesCognitive reappraisal skillsSchool climateYouth mental health needsPilot RCTHigh school settingReappraisal skillsMental health needsRegulation strategiesYouth perceptionsPreliminary effectsSchool settingsControl conditionSkill developmentHealthy developmentPreliminary efficacyPerceptionReappraisalYouthAttitudesInterventionHealth needs
2021
Evaluation of a virtual reality E-cigarette prevention game for adolescents
Weser VU, Duncan LR, Sands BE, Schartmann A, Jacobo S, François B, Hieftje KD. Evaluation of a virtual reality E-cigarette prevention game for adolescents. Addictive Behaviors 2021, 122: 107027. PMID: 34225030, DOI: 10.1016/j.addbeh.2021.107027.Peer-Reviewed Original ResearchConceptsSocial perceptionPerceptions of harmIntervention acceptabilityE-cigarette knowledgeVR experienceAdolescents' satisfactionSocial approvalVR gameplayPerceptionGameplay experiencePreliminary efficacySubjects ANOVAE-cigarette useNon-equivalent control groupMiddle schoolVR playerSatisfactionNicotine addictionVirtual reality hardwareGameplayAdolescentsVRDependent variableControl groupGame
2019
One Night Stan: Feasibility Study of an HIV Prevention and Sexual Risk Reduction Social Card Game for Young Black Women
Hieftje K, Duncan L, Florsheim O, Sawyer B, Fiellin LE. One Night Stan: Feasibility Study of an HIV Prevention and Sexual Risk Reduction Social Card Game for Young Black Women. Games For Health Journal 2019, 8: 112-120. PMID: 30964717, PMCID: PMC7061292, DOI: 10.1089/g4h.2017.0106.Peer-Reviewed Original ResearchConceptsYoung Black womenHuman immunodeficiency virus prevention interventionsBlack womenFeasible intervention approachRisk of HIVPreliminary impactPercent of participantsEffect sizeHIV/Partner testingPreliminary efficacyHIV preventionPrevention interventionsCondom useOutcome variablesStandardized assessmentParticipant satisfactionWomenHIVIntervention approachesHeterosexual Black womenFeasibility study