Jennifer Jiyun Park, PhD
Postdoctoral AssociateAbout
Research
Publications
2025
Gaming disorder and problematic caffeine consumption in adolescents: a narrative review and public health framework
Park J, Zhao Y, Potenza M. Gaming disorder and problematic caffeine consumption in adolescents: a narrative review and public health framework. Frontiers In Psychology 2025, 16: 1690304. PMID: 41143045, PMCID: PMC12546089, DOI: 10.3389/fpsyg.2025.1690304.Peer-Reviewed Original ResearchChange 4 Better (C4B): Development of a Mobile App Providing Cognitive Behavioral Therapy Skills for Gambling Disorder
Kiluk B, Gordon M, Loya J, McCurdy L, Park J, Frankforter T, Potenza M. Change 4 Better (C4B): Development of a Mobile App Providing Cognitive Behavioral Therapy Skills for Gambling Disorder. Cognitive And Behavioral Practice 2025 DOI: 10.1016/j.cbpra.2025.10.005.Peer-Reviewed Original ResearchCognitive behavioral therapyGambling disorderCognitive behavioral therapy skillsBehavioral therapy skillsSubstance use disordersBehavioral intervention developmentEvidenced-based treatmentMobile appsStage modelCBT programBehavioral therapyTherapy skillsUse disorderPublic health problemIntervention developmentWellbeing of individualsClinician timeLogistical barriersSeeking treatmentHealth problemsDisordersGamblingNegative consequencesCreation of contentAppsThe effect of caffeine use in the relationship between gaming and sleep in adolescents: A mediation analysis
Park J, Han X, Potenza M, Zhao Y. The effect of caffeine use in the relationship between gaming and sleep in adolescents: A mediation analysis. Journal Of Behavioral Addictions 2025, 14: 1368-1379. PMID: 40928887, PMCID: PMC12490325, DOI: 10.1556/2006.2025.00076.Peer-Reviewed Original ResearchConceptsEffects of caffeine useCaffeine useSleep difficultiesAdolescent Brain Cognitive Development StudyYoung adolescentsCognitive Development StudySleep durationMediation analysisAdolescentsFollow-up dataDaily sleep durationSleepLost sleepYear 2Development studiesCaffeineNegative relationshipPositive relationshipYear 3AdulthoodRelationshipDifficultiesGame performanceHealth guidelinesHealth issuesTreatment of Gaming Disorder in Children and Adolescents: A Systematic Review
Park J, Stryjewski A, Chen B, Potenza M. Treatment of Gaming Disorder in Children and Adolescents: A Systematic Review. Journal Of Korean Academy Of Child And Adolescent Psychiatry 2025, 36: 106-121. PMID: 40631626, PMCID: PMC12223676, DOI: 10.5765/jkacap.250014.Peer-Reviewed Reviews, Practice Guidelines, Standards, and Consensus StatementsGaming disorderEffective Public Health Practice Project toolCognitive-behavioral therapySystematic reviewEvidence-based treatmentsLong-term follow-up assessmentStandardized outcome measuresMethodologically rigorous designsYoung populationFollow-up assessmentQuality of evidenceQuasi-experimental designRandomized Controlled TrialsGD severityDisproportionate burdenStudy qualityLong-term follow-upOutcome measuresEvidence baseAssessment toolSystematic searchCross-study comparisonsAdolescentsRigorous designsTreatment of GDSubstantiating policy recommendations for reducing gambling-related harms with perspectives from individuals with lived experience
McCurdy L, Park J, Potenza M. Substantiating policy recommendations for reducing gambling-related harms with perspectives from individuals with lived experience. Current Opinion In Psychiatry 2025, 38: 259-264. PMID: 40166986, PMCID: PMC12122230, DOI: 10.1097/yco.0000000000001008.Peer-Reviewed Original ResearchConceptsExperience of gambling-related harmReduce gambling-related harmGambling-related harmQualitative studyPopulation-level strategiesPolicy recommendationsPerspectives of individualsPublic health concernIncrease accessHealth concernPertinent topicsHarmFinancial limitationsPolicy-level recommendationsGambling regulationPolicySelf-exclusionRecommendationsGambling industryGambling opportunitiesIndividualsAggressive advertisingStigmaRegulatory measuresGambling operators
2023
The Practice and Feasibility of Screening, Treatment, and Referral for Gaming Problems in Gambling, Alcohol and Other Drugs, and Youth Services
Park J, King D, Wilkinson-Meyers L, Rodda S. The Practice and Feasibility of Screening, Treatment, and Referral for Gaming Problems in Gambling, Alcohol and Other Drugs, and Youth Services. International Journal Of Mental Health And Addiction 2023, 22: 2633-2648. PMID: 36714324, PMCID: PMC9869840, DOI: 10.1007/s11469-023-01010-4.Peer-Reviewed Original ResearchInternet-delivered CBTSelf-help materialsRisk of addictionRelapse preventionGaming disorderMotivational approachReferral to treatmentBrief interventionTreatment guidelinesOther drugsGamblingIdentifying peopleRate of referralFeasibility of screeningYouthYouth servicesCliniciansSBIRTAlcoholImplementing SBIRTCBTScreening toolAddictionScreening trainingIntervention
2022
Content and Effectiveness of Web-Based Treatments for Online Behavioral Addictions: Systematic Review
Park J, King D, Wilkinson-Meyers L, Rodda S. Content and Effectiveness of Web-Based Treatments for Online Behavioral Addictions: Systematic Review. JMIR Mental Health 2022, 9: e36662. PMID: 36083612, PMCID: PMC9508667, DOI: 10.2196/36662.Peer-Reviewed Reviews, Practice Guidelines, Standards, and Consensus StatementsPre-post studyWeb-based treatmentChange techniquesRandomized Controlled TrialsIntervention armEffective Public Health Practice Project Quality Assessment ToolAssessment of study qualityControlled TrialsBehaviour change techniquesHealth care accessFollow-up evaluationDatabase search of MEDLINEQuality assessment toolMental health symptomsIn-person treatmentCochrane Central Register of Controlled TrialsSearch of MEDLINECentral Register of Controlled TrialsRegister of Controlled TrialsIntervention contentCare accessWeb of ScienceScreen timeCochrane Central RegisterSocial support
2021
The impact of COVID-19 on addiction treatment in New Zealand
Rodda S, Park J, Wilkinson-Meyers L, King D. The impact of COVID-19 on addiction treatment in New Zealand. Addictive Behaviors 2021, 127: 107230. PMID: 34996006, PMCID: PMC8711171, DOI: 10.1016/j.addbeh.2021.107230.Peer-Reviewed Original ResearchConceptsCOVID-19 public health measuresMental health service providersService deliveryModels of careIn-person careHealth service providersReducing structural barriersAddiction treatmentIncreased administrative burdenIncrease treatment accessQualitative analysis of responsesPsychological service deliveryPublic health measuresAddictions sectorCOVID-19 related factorsService managementHealth measuresShorter appointmentsTreatment accessStructural barriersReduced rapportBehavioral addictionsClinical interventionsAnalysis of responsesImpact of COVID-19Person-centred interventions for problem gaming: a stepped care approach
Park J, Wilkinson-Meyers L, King D, Rodda S. Person-centred interventions for problem gaming: a stepped care approach. BMC Public Health 2021, 21: 872. PMID: 33957877, PMCID: PMC8101229, DOI: 10.1186/s12889-021-10749-1.Peer-Reviewed Original ResearchConceptsIn-personImplementation of standardized assessmentsPerson-centred interventionsEffective health servicesHealth care approachComprehensive health care approachPerson-centred approachEvidence-based practiceSelf-help resourcesIn-person treatmentQualitative content analysisAssociated with decreased healthIn-person optionsCare approachHealth professionalsSystem of interventionHealth servicesRoutine outcome monitoringProfessional supportHealthcare systemService accessHealth responseParticipant dataScreening toolOutcome monitoring
2020
A brief internet-delivered intervention for the reduction of gaming-related harm: A feasibility study
Park J, Booth N, Bagot K, Rodda S. A brief internet-delivered intervention for the reduction of gaming-related harm: A feasibility study. Computers In Human Behavior Reports 2020, 2: 100027. DOI: 10.1016/j.chbr.2020.100027.Peer-Reviewed Original ResearchInternet-delivered interventionsFace-to-face treatmentSelf-determination theoryMental health conditionsPre-post studyGaming disorderIntention principleIntervention deliveryBehavioral substitutionIntervention componentsAdult gamersFrequent barriersFace-to-faceProgram engagementLifestyle changesHealth conditionsHigh satisfactionTreating peopleWell-beingSelf-determinationFollow-up evaluationInterventionSocial pressureFeasibility studyTime management