The IEEE Games, Entertainment and Media (GEM) conference will be taking place at Yale University between June 19 and 22. This year’s conference will include a new platform for the exhibition of performances and experiences that utilize the emerging fields of Motion Capture, Virtual Reality, and Augmented Reality with a particular emphasis on pedagogy in these areas.
There is a track specifically for Medical and Healthcare Applications for GEM that might be relevant to your work!
The main conference themes for this year are serious and applied games for health and wellness, interactive or immersive experiences with a special focus on experiences emphasizing the unique properties of the mediums utilized, and pedagogy and methodology for education utilizing motion capture, VR, AR, and other immersive media. Each of these themes engages a broad array of both technological and cultural considerations that ranges in scope from machine learning and computer vision to the social and political implications of an expanded definition of reality.
I hope you will consider submitting a proposal to speak on your work.
And spread the word to other faculty and students for consideration.
Lynn E. Fiellin, M.D.
Associate Professor of Medicine and the Yale Child Study Center
Director, play2PREVENT Lab at the Yale Center for Health & Learning Games
Yale University School of Medicine