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Save the Dates: IEEE Games, Entertainment, and Media Conference, June 19-22

February 25, 2019

The IEEE Games, Entertainment and Media (GEM) conference will be taking place at Yale University between June 19 and 22. This year’s conference will include a new platform for the exhibition of performances and experiences that utilize the emerging fields of Motion Capture, Virtual Reality, and Augmented Reality with a particular emphasis on pedagogy in these areas.

More information can be found here.

There is a track specifically for Medical and Healthcare Applications for GEM that might be relevant to your work!

The call for papers is open through March 10, and information is available here.

The main conference themes for this year are serious and applied games for health and wellness, interactive or immersive experiences with a special focus on experiences emphasizing the unique properties of the mediums utilized, and pedagogy and methodology for education utilizing motion capture, VR, AR, and other immersive media. Each of these themes engages a broad array of both technological and cultural considerations that ranges in scope from machine learning and computer vision to the social and political implications of an expanded definition of reality.

I hope you will consider submitting a proposal to speak on your work.

And spread the word to other faculty and students for consideration.

Thank you!

Lynn E. Fiellin, M.D.

Associate Professor of Medicine and the Yale Child Study Center

Director, play2PREVENT Lab at the Yale Center for Health & Learning Games

Yale University School of Medicine

http://play2prevent.org

http://games.yale.edu

Submitted by Robert Forman on February 26, 2019