2023
Evaluating the validity of game-based assessments measuring cognitive function among children and adolescents: A systematic review and meta-analysis
Aneni K, Gomati de la Vega I, Jiao M, Funaro M, Fiellin L. Evaluating the validity of game-based assessments measuring cognitive function among children and adolescents: A systematic review and meta-analysis. Progress In Brain Research 2023, 279: 1-36. PMID: 37661161, DOI: 10.1016/bs.pbr.2023.02.002.Peer-Reviewed Original Research
2020
A quasi-experimental test of a virtual reality game prototype for adolescent E-Cigarette prevention
Weser VU, Duncan LR, Pendergrass TM, Fernandes CS, Fiellin LE, Hieftje KD. A quasi-experimental test of a virtual reality game prototype for adolescent E-Cigarette prevention. Addictive Behaviors 2020, 112: 106639. PMID: 32920455, DOI: 10.1016/j.addbeh.2020.106639.Peer-Reviewed Original ResearchConceptsSocial norm perceptionsGame prototypePerceptions of harmNorm perceptionsQuasi-experimental testPaired-samples t-testParticipants' enjoymentSocial normsPreliminary impactPerceptionEffect sizeE-cigarette preventionVirtual reality hardwarePost designAdolescentsSatisfactionVRDependent variableAttitudesHarm perceptionsE-cigarettesGameEnjoymentParticipantsGameplay
2017
An Evaluation of an Educational Video Game on Mathematics Achievement in First Grade Students
Hieftje K, Pendergrass T, Kyriakides T, Gilliam W, Fiellin L. An Evaluation of an Educational Video Game on Mathematics Achievement in First Grade Students. Technologies 2017, 5: 30. DOI: 10.3390/technologies5020030.Peer-Reviewed Original ResearchEducational video gamesFirst grade studentsMean math scoresMath skillsMath scoresGrade studentsVideo gamesEarly primary educationEarly math skillsLow math skillsMathematics achievementAcademic achievementPrimary educationMath developmentStudentsSkillsHigh senseFuture successStandardized assessmentAchievementGameEducationMathematicsAcademicsSense