The headset-wearing scientist is associate director of the lab Veronica Weser, PhD, and she’s immersed in a virtual neonatal intensive care unit (NICU). Weser has been working on a game where players take care of Cutie, an infant alien who is highly susceptible to human germs. The player can see brightly colored germs throughout the hospital room, and to keep Cutie healthy, they must use virtual hand sanitizer to clean their own hands, sanitize Cutie’s toys, and ensure visitors have clean hands.
In real life, only about 40% of NICU visitors engage in hand hygiene when they enter the unit. Bumping it to even 60% could have enormous benefits, Weser says.
“If we could do a little by having this fun game for parents, it would make a huge difference for all the babies that are there,” she says.
When Hieftje first came to Yale in 2009, she started working on serious games, video games used for education or training. It was a big step away from her PhD work, but as a lifelong gamer and self-proclaimed “super nerd,” it was a welcome one.
“It had only been five years since Cody had died, five years of doing research on death and dying and child loss,” Hieftje says. Staying in that space for so long was difficult; shifting away from it became necessary. “Going into serious games saved me emotionally in a lot of ways,” she says.
Hieftje became interested in how virtual reality could be used to modify behavior. In 2016, she started her own lab where she began making games for kids around topics like vaping and nicotine prevention. In 2020, she met Marks, who was interested in using virtual reality as peer support for teens and young adults with cancer. The two decided to combine their work, and shortly after, XRPeds was born.